protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle-fire"; settings.MaxParticles = 2400; settings.Duration = TimeSpan.FromSeconds(2); settings.DurationRandomness = 1; settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 15; settings.MinVerticalVelocity = -10; settings.MaxVerticalVelocity = 10; // Set gravity upside down, so the flames will 'fall' upward. settings.Gravity = new Vector3(0, 0, 15); settings.MinColor = new Color(255, 255, 255, 10); settings.MaxColor = new Color(255, 255, 255, 40); settings.MinStartSize = 5; settings.MaxStartSize = 10; settings.MinEndSize = 10; settings.MaxEndSize = 40; // Use additive blending. settings.SourceBlend = Blend.SourceAlpha; settings.DestinationBlend = Blend.One; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle-smoke"; settings.MaxParticles = 200; settings.Duration = TimeSpan.FromSeconds(4); settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 50; settings.MinVerticalVelocity = -10; settings.MaxVerticalVelocity = 50; settings.Gravity = new Vector3(0, -20, 0); settings.EndVelocity = 0; settings.MinColor = Color.LightGray; settings.MaxColor = Color.White; settings.MinRotateSpeed = -2; settings.MaxRotateSpeed = 2; settings.MinStartSize = 10; settings.MaxStartSize = 10; settings.MinEndSize = 100; settings.MaxEndSize = 200; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle-smoke"; settings.MaxParticles = 1000; settings.Duration = TimeSpan.FromSeconds(3); settings.DurationRandomness = 1.5f; settings.EmitterVelocitySensitivity = 0.1f; settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 1; settings.MinVerticalVelocity = -1; settings.MaxVerticalVelocity = 1; settings.MinColor = new Color(64, 96, 128, 255); settings.MaxColor = new Color(255, 255, 255, 128); settings.MinRotateSpeed = -4; settings.MaxRotateSpeed = 4; settings.MinStartSize = 2; settings.MaxStartSize = 4; settings.MinEndSize = 5; settings.MaxEndSize = 15; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle-explosion"; settings.MaxParticles = 100; settings.Duration = TimeSpan.FromSeconds(2); settings.DurationRandomness = 1; settings.MinHorizontalVelocity = 20; settings.MaxHorizontalVelocity = 30; settings.MinVerticalVelocity = -20; settings.MaxVerticalVelocity = 20; settings.EndVelocity = 0; settings.MinColor = Color.DarkGray; settings.MaxColor = Color.Gray; settings.MinRotateSpeed = -1; settings.MaxRotateSpeed = 1; settings.MinStartSize = 10; settings.MaxStartSize = 10; settings.MinEndSize = 100; settings.MaxEndSize = 200; // Use additive blending. settings.SourceBlend = Blend.SourceAlpha; settings.DestinationBlend = Blend.One; }
protected override void InitializeSettings(ParticleSettings settings) { settings.TextureName = "particle-smoke"; settings.MaxParticles = 600; settings.Duration = TimeSpan.FromSeconds(10); settings.MinHorizontalVelocity = 0; settings.MaxHorizontalVelocity = 15; settings.MinVerticalVelocity = 10; settings.MaxVerticalVelocity = 20; // Create a wind effect by tilting the gravity vector sideways. settings.Gravity = new Vector3(-20, 0, -5); settings.EndVelocity = 0.75f; settings.MinRotateSpeed = -1; settings.MaxRotateSpeed = 1; settings.MinStartSize = 5; settings.MaxStartSize = 10; settings.MinEndSize = 50; settings.MaxEndSize = 200; }
/// <summary> /// Derived particle system classes should override this method /// and use it to initalize their tweakable settings. /// </summary> protected abstract void InitializeSettings(ParticleSettings settings);