public void onDisabled()
 {
     if (instance != null)
     {
         Object.Destroy(instance.gameObject);
         instance = null;
     }
 }
        public void onEnabled()
        {
            if (configuration == null)
            {
                configuration = new Configruation();
                configuration.Load();
            }

            var go = new GameObject(Name);

            instance = go.AddComponent <DrinkingGame>();
        }