void Start()
        {
            trans = GameObject.FindGameObjectWithTag("SceneTransition").GetComponent <SceneTransitions>();


            // jonathan edit
            for (int i = 0; i < _GameUI.Length; i++)
            {
                _GameUI[i].SetActive(false);
            }

            _timer = _timeLimit;
        }
 private void Start()
 {
     sceneTrans = GameObject.FindGameObjectWithTag("SceneTransition").GetComponent <SceneTransitions>();
 }