public void DrawToolbar()
        {
            if (Screen.width < minWidth)
            {
                scale = (float)Screen.width / minWidth;
            }
            else
            {
                scale = 1f;
            }
            SplineEditorGUI.SetScale(scale);
            DreamteckEditorGUI.SetScale(scale);
            mouseHoversToolbar = false;
            minWidth           = 770;
            if (InMirrorMode())
            {
                Mirror(Mathf.RoundToInt(44 * scale));
            }
            else if (InMergeMode())
            {
                Merge(Mathf.RoundToInt(44 * scale));
            }
            else
            {
                switch (tool)
                {
                case PointTool.Create:
                    if (computer.is2D)
                    {
                        Create2DToolbar(Mathf.RoundToInt(44 * scale));
                    }
                    else
                    {
                        CreateToolbar(Mathf.RoundToInt(44 * scale));
                    }
                    break;

                case PointTool.NormalEdit: Normals(Mathf.RoundToInt(44 * scale)); break;

                case PointTool.Move: Translate(Mathf.RoundToInt(44 * scale)); break;

                case PointTool.Scale: Scale(Mathf.RoundToInt(44 * scale)); break;

                case PointTool.Rotate: Rotate(Mathf.RoundToInt(44 * scale)); break;
                }
            }
            Main();
        }
        public void Draw()
        {
            if (Screen.width < minWidth)
            {
                scale = (float)Screen.width / minWidth;
            }
            else
            {
                scale = 1f;
            }
            SplineEditorGUI.SetScale(scale);
            SplineEditorGUI.scale = scale;
            mouseHovers           = false;
            minWidth = 610;
            if (editor.InMirrorMode())
            {
                Mirror(Mathf.RoundToInt(44 * scale));
            }
            else if (editor.InMergeMode())
            {
                Merge(Mathf.RoundToInt(44 * scale));
            }
            else
            {
                if (editor.tool == SplineEditor.PointTool.Create)
                {
                    Create(Mathf.RoundToInt(44 * scale));
                }
                if (editor.tool == SplineEditor.PointTool.NormalEdit)
                {
                    Normals(Mathf.RoundToInt(44 * scale));
                }
                if (editor.tool == SplineEditor.PointTool.Scale)
                {
                    Scale(Mathf.RoundToInt(44 * scale));
                }
                if (editor.tool == SplineEditor.PointTool.Rotate)
                {
                    Rotate(Mathf.RoundToInt(44 * scale));
                }
            }

            Main();
        }