示例#1
0
        private void Bake(MeshGenerator gen)
        {
            gen.Bake(isStatic, lightmapUV);
            MeshRenderer renderer = gen.GetComponent <MeshRenderer>();
            MeshFilter   filter   = gen.GetComponent <MeshFilter>();

            if (saveMesh)
            {
                FileInfo[] files    = dirInfo.GetFiles(filter.sharedMesh.name + "*.obj");
                string     meshName = filter.sharedMesh.name;
                if (files.Length > 0)
                {
                    meshName += "_" + files.Length;
                }
                string path         = savePath + "/" + meshName + ".obj";
                string relativepath = "Assets" + path.Substring(Application.dataPath.Length);
                string objString    = MeshUtility.ToOBJString(filter.sharedMesh, renderer.sharedMaterials);
                File.WriteAllText(path, objString);
                AssetDatabase.ImportAsset(relativepath, ImportAssetOptions.ForceSynchronousImport);
#if UNITY_5_0
                filter.sharedMesh = (Mesh)AssetDatabase.LoadAssetAtPath(relativepath, typeof(Mesh));
#else
                filter.sharedMesh = AssetDatabase.LoadAssetAtPath <Mesh>(relativepath);
#endif
            }
            if (removeComputer)
            {
                GameObject.DestroyImmediate(gen.computer);
            }
            if (permanent)
            {
                GameObject.DestroyImmediate(gen);
            }
        }
 void Bake()
 {
     meshGen.Bake(isStatic, true);
     if (permanent && !copy)
     {
         SplineComputer meshGenComputer = meshGen.computer;
         if (permanent)
         {
             meshGenComputer.Unsubscribe(meshGen);
             DestroyImmediate(meshGen);
         }
         if (removeComputer)
         {
             if (meshGenComputer.GetComponents <Component>().Length == 2)
             {
                 DestroyImmediate(meshGenComputer.gameObject);
             }
             else
             {
                 DestroyImmediate(meshGenComputer);
             }
         }
     }
 }
示例#3
0
        private void Bake(MeshGenerator gen)
        {
            MeshFilter filter = gen.GetComponent <MeshFilter>();

            if (filter == null)
            {
                EditorUtility.DisplayDialog("Save error", "No mesh present in " + gen.name, "OK");
                return;
            }
            if (copy)
            {
                UnityEditor.MeshUtility.Optimize(filter.sharedMesh);
                Unwrapping.GenerateSecondaryUVSet(filter.sharedMesh);
            }
            else
            {
                gen.Bake(isStatic, true);
            }

            if (format == BakeMeshWindow.SaveFormat.OBJ)
            {
                MeshRenderer renderer = gen.GetComponent <MeshRenderer>();
                dirInfo = new DirectoryInfo(savePath);
                FileInfo[] files    = dirInfo.GetFiles(filter.sharedMesh.name + "*.obj");
                string     meshName = filter.sharedMesh.name;
                if (files.Length > 0)
                {
                    meshName += "_" + files.Length;
                }
                string path      = savePath + "/" + meshName + ".obj";
                string objString = MeshUtility.ToOBJString(filter.sharedMesh, renderer.sharedMaterials);
                File.WriteAllText(path, objString);
                if (copy)
                {
                    string relativepath = "Assets" + path.Substring(Application.dataPath.Length);
                    AssetDatabase.ImportAsset(relativepath, ImportAssetOptions.ForceSynchronousImport);
                    filter.sharedMesh = AssetDatabase.LoadAssetAtPath <Mesh>(relativepath);
                }
            }

            if (format == BakeMeshWindow.SaveFormat.MeshAsset)
            {
                dirInfo = new DirectoryInfo(savePath);
                FileInfo[] files    = dirInfo.GetFiles(filter.sharedMesh.name + "*.asset");
                string     meshName = filter.sharedMesh.name;
                if (files.Length > 0)
                {
                    meshName += "_" + files.Length;
                }
                string path         = savePath + "/" + meshName + ".asset";
                string relativepath = "Assets" + path.Substring(Application.dataPath.Length);
                if (copy)
                {
                    Mesh assetMesh = MeshUtility.Copy(filter.sharedMesh);
                    AssetDatabase.CreateAsset(assetMesh, relativepath);
                }
                else
                {
                    AssetDatabase.CreateAsset(filter.sharedMesh, relativepath);
                }
            }

            if (permanent && !copy)
            {
                SplineComputer meshGenComputer = gen.computer;
                if (permanent)
                {
                    meshGenComputer.Unsubscribe(gen);
                    Object.DestroyImmediate(gen);
                }
                if (removeComputer)
                {
                    if (meshGenComputer.GetComponents <Component>().Length == 2)
                    {
                        Object.DestroyImmediate(meshGenComputer.gameObject);
                    }
                    else
                    {
                        Object.DestroyImmediate(meshGenComputer);
                    }
                }
            }
        }
示例#4
0
        void OnGUI()
        {
            string bakeText = "Bake";

            EditorGUILayout.BeginHorizontal();
            GUIContent saveMeshText = new GUIContent("Save as OBJ [?]", "Saves the mesh as an OBJ file which can then be used in other scenes and prefabs. OBJ files do not support vertex colors and secondary UV sets.");

            saveMesh = EditorGUILayout.Toggle(saveMeshText, saveMesh);
            if (saveMesh)
            {
                copy = EditorGUILayout.Toggle("Save as copy", copy);
                if (copy)
                {
                    bakeText = "Save Copy";
                }
            }
            EditorGUILayout.EndHorizontal();
            bool hold = false;

            if (saveMesh)
            {
                EditorGUILayout.LabelField("Save Path: " + savePath);
                if (GUILayout.Button("Browse Path"))
                {
                    string meshName = "mesh";
                    if (filter != null)
                    {
                        meshName = filter.sharedMesh.name;
                    }
                    savePath = EditorUtility.SaveFilePanel("Save " + meshName + ".obj", Application.dataPath, meshName + ".obj", "obj");
                }
            }

            EditorGUILayout.Space();
            bool isCopy = saveMesh && copy;

            if (!isCopy)
            {
                isStatic = EditorGUILayout.Toggle("Make Static", isStatic);
            }
            if (!saveMesh)
            {
                lightmapUV = EditorGUILayout.Toggle("Generate Lightmap UVs", lightmapUV);
            }
            SplineUser[] users = meshGen.GetComponents <SplineUser>();
            if (users.Length == 1 && !isCopy)
            {
                removeComputer = EditorGUILayout.Toggle("Remove SplineComputer", removeComputer);
            }
            if (!isCopy)
            {
                permanent = EditorGUILayout.Toggle("Permanent", permanent);
            }
            bool _removeComputer = removeComputer;

            if (users.Length != 1)
            {
                _removeComputer = false;
            }
            if (_removeComputer && meshGen.computer.subscriberCount > 1 && !isCopy)
            {
                EditorGUILayout.HelpBox("WARNING: Removing the SplineComputer from this object may cause other SplineUsers to malfunction!", MessageType.Warning);
            }

            if (saveMesh)
            {
                if (savePath == "")
                {
                    hold = true;
                }
                else if (!Directory.Exists(Path.GetDirectoryName(savePath)))
                {
                    hold = true;
                }
            }
            if (hold)
            {
                GUI.color = new Color(1f, 1f, 1f, 0.5f);
            }
            if (GUILayout.Button(bakeText))
            {
                Undo.RecordObject(meshGen.gameObject, "Bake mesh");
                if (hold)
                {
                    return;
                }
                if (!isCopy)
                {
                    meshGen.Bake(isStatic, lightmapUV);
                }
                else if (lightmapUV)
                {
                    Unwrapping.GenerateSecondaryUVSet(filter.sharedMesh);
                }
                MeshRenderer renderer = meshGen.GetComponent <MeshRenderer>();
                if (saveMesh)
                {
                    string relativepath = "Assets" + savePath.Substring(Application.dataPath.Length);
                    string objString    = MeshUtility.ToOBJString(filter.sharedMesh, renderer.sharedMaterials);
                    File.WriteAllText(savePath, objString);
                    AssetDatabase.ImportAsset(relativepath, ImportAssetOptions.ForceSynchronousImport);
#if UNITY_5_0
                    if (!isCopy)
                    {
                        filter.sharedMesh = (Mesh)AssetDatabase.LoadAssetAtPath(relativepath, typeof(Mesh));
                    }
#else
                    if (!isCopy)
                    {
                        filter.sharedMesh = AssetDatabase.LoadAssetAtPath <Mesh>(relativepath);
                    }
#endif
                }
                if (removeComputer && !isCopy)
                {
                    DestroyImmediate(meshGen.computer);
                }
                if (permanent && !isCopy)
                {
                    DestroyImmediate(meshGen);
                }
                Close();
            }
            string add = "";
            if (removeComputer)
            {
                add += "It will also remove the SplineComputer component from the object.";
            }
            EditorGUILayout.HelpBox("This operation will remove the mesh generator component and will make the mesh uneditable." + add, MessageType.Info);
        }