示例#1
0
        protected virtual void OnEnable()
        {
            SplineUser user = (SplineUser)target;

            settingsFoldout        = EditorPrefs.GetBool("Dreamteck.Splines.Editor.SplineUserEditor.settingsFoldout", false);
            rotationModifierEditor = new RotationModifierEditor(user, this, user.rotationModifier);
            offsetModifierEditor   = new OffsetModifierEditor(user, this, user.offsetModifier);
            colorModifierEditor    = new ColorModifierEditor(user, this, user.colorModifier);
            sizeModifierEditor     = new SizeModifierEditor(user, this, user.sizeModifier);

            updateMethodProperty  = serializedObject.FindProperty("updateMethod");
            buildOnAwakeProperty  = serializedObject.FindProperty("buildOnAwake");
            buildOnEnableProperty = serializedObject.FindProperty("buildOnEnable");
            multithreadedProperty = serializedObject.FindProperty("multithreaded");
            autoUpdateProperty    = serializedObject.FindProperty("_autoUpdate");
            loopSamplesProperty   = serializedObject.FindProperty("_loopSamples");
            clipFromProperty      = serializedObject.FindProperty("_clipFrom");
            clipToProperty        = serializedObject.FindProperty("_clipTo");
            spline = serializedObject.FindProperty("_spline");

            users = new SplineUser[targets.Length];
            for (int i = 0; i < users.Length; i++)
            {
                users[i] = (SplineUser)targets[i];
                if (users[i].isActiveAndEnabled)
                {
                    user.EditorAwake();
                }
            }
            Undo.undoRedoPerformed += OnUndoRedo;
        }
示例#2
0
        protected virtual void OnEnable()
        {
            SplineUser user = (SplineUser)target;

            user.EditorAwake();

            rotationModifierEditor = new RotationModifierEditor(user, this, user.rotationModifier);
            offsetModifierEditor   = new OffsetModifierEditor(user, this, user.offsetModifier);
            colorModifierEditor    = new ColorModifierEditor(user, this, user.colorModifier);
            sizeModifierEditor     = new SizeModifierEditor(user, this, user.sizeModifier);

            users = new SplineUser[targets.Length];
            for (int i = 0; i < users.Length; i++)
            {
                users[i] = (SplineUser)targets[i];
            }
            Undo.undoRedoPerformed += OnUndoRedo;
        }
示例#3
0
        protected virtual void OnEnable()
        {
            SplineUser user = (SplineUser)target;

            user.EditorAwake();
            settingsFoldout = EditorPrefs.GetBool("Dreamteck.Splines.Editor.SplineUserEditor.settingsFoldout", false);

            rotationModifierEditor = new RotationModifierEditor(user, this, user.rotationModifier);
            offsetModifierEditor   = new OffsetModifierEditor(user, this, user.offsetModifier);
            colorModifierEditor    = new ColorModifierEditor(user, this, user.colorModifier);
            sizeModifierEditor     = new SizeModifierEditor(user, this, user.sizeModifier);

            users = new SplineUser[targets.Length];
            for (int i = 0; i < users.Length; i++)
            {
                users[i] = (SplineUser)targets[i];
            }
            Undo.undoRedoPerformed += OnUndoRedo;
        }