void AddBatcherToQueue(Batchable batchable) { if (batchable.GetMesh() == null) { return; } bool added = false; for (int i = 0; i < combineQueues.Count; i++) { if (combineQueues[i].Add(batchable)) { added = true; batchable.DeactivateRenderer(); break; } } if (!added) { batchable.DeactivateRenderer(); combineQueues.Add(new CombineChildQueue(transform, batchable.GetMaterials())); combineQueues[combineQueues.Count - 1].Add(batchable); } }
private bool CanAddBatcher(Batchable batcher) { if (batcher.GetMesh().vertexCount + vertexCount > 65000) { return(false); } for (int i = 0; i < materials.Length; i++) { if (materials[i] != batcher.GetMaterials()[i]) { return(false); } } return(true); }