// Use this for initialization void Start() { m_Health = GetComponent <Health>(); m_LightEventListener = GetComponent <Light2DEventListener>(); m_LightEventListener.RegisterLaserEvent(OnLaserDamage); m_Renderer = GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { m_ColorReactor = GetComponent <ColorReactor>(); m_Health = GetComponent <Health>(); m_LightEventListener = GetComponent <Light2DEventListener>(); m_ColorReactor.RegistetColorEvent(OnColorDamage, m_OnDamageColor); }
void Start() { m_LightListener = GetComponent <Light2DEventListener>(); }