示例#1
0
 /// <summary>
 /// 因为要在装备切换后初始化,所以需要由IEnemy显式调用
 /// </summary>
 public void SkillWeaponInitialize()
 {
     // skillWeapon 初始化,设定属性值
     skillWeapon = GameMainProgram.Instance.resourcesMgr.LoadAsset(monsterAttack1Path, false, skillPosition, Quaternion.identity).GetComponent <FarawayWeapon>();
     skillWeapon.Initialize();
     EnemyMedi.UpdateEnemyWeapon(skillWeapon);
 }