/// <summary> /// Calucalates a <see cref="CrossList"/> for this CurveArray with an other <see cref="Loca"/>. /// The CrossItemparameter <see cref="CrossItem.Param1"/> is relative to this CurveArray. /// <br/> /// The parameter <see cref="CrossItem.Param2"/> relative to the "value"-Loca. /// If (<see cref="CrossItem.Param2"/> greater Loca[0].Count the take id =<see cref="CrossItem.Param2"/> - Loca[0].count, /// If (<see cref="CrossItem.Param2"/> greater Loca[1].Count the take id =<see cref="CrossItem.Param2"/> - Loca[1].count, /// and so on. /// </summary> /// <param name="value">A Loca</param> /// <param name="TangentialPoints">Respect curves, who are tangential an intersection.</param> /// <returns>A CrossList</returns> public CrossList getCrossList(Loca value, bool TangentialPoints) { CrossList Result = new CrossList(); int ct = 0; for (int i = 0; i < value.Count; i++) { CrossList CL = getCrossList(value[i], TangentialPoints); for (int j = 0; j < CL.Count; j++) { CrossItem CI = CL[j]; CI.Param2 = CI.Param2 + ct; Result.Add(CI); CI.CrossList = CL; } ct += value[i].Count; } return(Result); }
/// <summary> /// It`s the same as the overloaded method, but you can set, whether Tangential points /// should be taken or not. /// </summary> /// <param name="value">An other CurveArray</param> /// <param name="TangentialPoints">True, if the tangential points are taken</param> /// <returns>A Crosslist</returns> public CrossList getCrossList(CurveArray value, bool TangentialPoints) { ArrayList L1 = GetConnections(); ArrayList L2 = value.GetConnections(); int StartJ; CrossList CL; CrossList Result = new CrossList(); Result.AllowMultiCross = TangentialPoints;// for instant int AIndex = 0; for (int i = 0; i < L1.Count; i++) { CurveArray CA = (CurveArray)L1[i]; xyArray A = CA.getxyArray(); int BIndex = 0; StartJ = 0; for (int j = StartJ; j < L2.Count; j++) { CurveArray CB = (CurveArray)L2[j]; xyArray B = CB.getxyArray(); CL = A.getCrossList(B, TangentialPoints); for (int k = 0; k < CL.Count; k++) { CrossItem CI = CL[k]; double aID = CA.xyArrayIndexToCurveArrayIndex(CI.Param1); double bID = CB.xyArrayIndexToCurveArrayIndex(CI.Param2); CI.Param1 = (float)AIndex + CA.xyArrayIndexToCurveArrayIndex(CI.Param1); CI.Param2 = (float)BIndex + CB.xyArrayIndexToCurveArrayIndex(CI.Param2); Curve C1 = CA[Utils.trunc(aID)]; Curve C2 = CB[Utils.trunc(bID)]; double Lam = CI.Param1 - Utils.trunc(CI.Param1); double Mue = CI.Param2 - Utils.trunc(CI.Param2); CI.Param1 = IndexOf(C1) + Lam; CI.Param2 = value.IndexOf(C2) + Mue; Mue = CI.Param2 - Utils.trunc(CI.Param2); Lam = CI.Param1 - Utils.trunc(CI.Param1); if (C1.Cross(C2, Lam, Mue, out Lam, out Mue)) { if ((Lam < 0) && ((System.Math.Abs(Lam) < 0.000001))) { Lam = 0; } if (System.Math.Abs(Lam - 1) < 0.00001) { Lam = 0.999999; } CI.Param1 = Utils.trunc(CI.Param1) + Lam; if ((Mue < 0) && ((System.Math.Abs(Mue) < 0.000001))) { Mue = 0; } if (System.Math.Abs(Mue - 1) < 0.00001) { Mue = 0.999999; } CI.Param2 = Utils.trunc(CI.Param2) + Mue; } else { Lam = 0; if (C1.Equals(C2)) { Lam = 1; } } if ((Utils.trunc(CI.Param1) < 0) && (System.Math.Abs(CI.Param1) < 0.00001)) { CI.Param1 = 0; } if ((Utils.trunc(CI.Param2) < 0) && (System.Math.Abs(CI.Param2) < 0.00001)) { CI.Param2 = 0; } //if (((Utils.trunc(System.Math.Round(CI.Param1,3)) !=System.Math.Round(CI.Param1,3))) // || // ((Utils.trunc(System.Math.Round(CI.Param1,3)) !=System.Math.Round(CI.Param1,3)))) Result.Add(CI); } BIndex += CB.Count; } AIndex += CA.Count; } return(Result); }
static CrossList CrossWithLine(xy A, xy B, xyArray Array, EdgeLoop E) { CrossList Result = new CrossList(); double Lam = -1; double Mue = -1; _Array1 = Array; xy Last = Array[Array.Count - 1]; for (int i = 0; i < Array.Count - 1; i++) { if (i < Array.Count - 1) { if (Array[i].dist(Array[i + 1]) < LuckyEpsilon) { continue; } } int Nexti = Succ(i); xy Next = Array[Nexti]; if (!(TwoLines(A, B, Array[i], Next, ref Lam, ref Mue))) { continue; } Lam = System.Math.Round(Lam, 8); Mue = System.Math.Round(Mue, 8); double D1 = Distance(Next, A, B); double D2 = Distance(Array[i], A, B); int Prv = Prev(i); double D3 = Distance(Array[Prv], A, B); if ((System.Math.Abs(D1) < EdgeTolerance) && (System.Math.Abs(D2) < EdgeTolerance)) { Last = Array[i]; continue; } if ((System.Math.Abs(D1) >= EdgeTolerance) && (System.Math.Abs(D2) < EdgeTolerance)) { if ((System.Math.Abs(D3) < EdgeTolerance)) { CrossItem CI = new CrossItem(i + LuckyEpsilon, Lam, -1);// FromBorder if (D1 > 0) { CI.CrossKind = 1; } else { CI.CrossKind = -1; } CI.Border1 = BorderBehavior.BorderEnd; Result.Add(CI); continue; } } if ((System.Math.Abs(D1) < EdgeTolerance) && (System.Math.Abs(D2) >= EdgeTolerance)) { int succ = Succ(Nexti); double SuccDistance = System.Math.Abs(Distance(Array[succ], A, B)); if (SuccDistance <= EdgeTolerance) { // ToBorder CrossItem CI = new CrossItem(i + (1 - LuckyEpsilon), Lam, -1);// ToBorder CI.CrossKind = 1; if (D2 < 0) { CI.CrossKind = 1; } else { CI.CrossKind = -1; } CI.Border1 = BorderBehavior.BorderBegin; Result.Add(CI); Last = Array[i]; } continue; } if ((System.Math.Abs(D2) < EdgeTolerance) && (D1 * D3 < 0)) { // Mue ==0 Durchgehend int kk = ToSide; if (D1 < 0) { kk = -ToSide; } CrossItem CI = new CrossItem(i - Mue - 0.000000001, Lam, -1); CI.CrossKind = 1; if (D1 < 0) { CI.CrossKind = -1; } Result.Add(CI); Last = Array[i]; continue; } else //else // neu------------------------------------------------------------ if ((System.Math.Abs(D2) < EdgeTolerance) && (D1 * D3 > 0)) { if ((Mue >= -LuckyEpsilon) && ((Mue < 1 - LuckyEpsilon) && (Lam >= -LuckyEpsilon) && ((Lam <= 1 + LuckyEpsilon)))) { xy v1 = Array[i] - Array[Prv]; xy v2 = Next - Array[i]; double kk = v1 & v2; if (kk * D1 < 0) { } //D1 = v1 & v2; //D1 = -D1; CrossItem CI = null; // new CrossItem(i + Mue, Lam, -1);// ToBorder if (D1 > 0) { CI = new CrossItem(i + Mue - LuckyEpsilon, Lam + LuckyEpsilon, -1); // FromBorder } else { CI = new CrossItem(i + Mue - LuckyEpsilon, Lam - LuckyEpsilon, -1); // FromBorder } if (D1 < 0) { CI.CrossKind = 1; } else { CI.CrossKind = -1; } CI.Border1 = BorderBehavior.BorderBegin; Result.Add(CI); if (D1 < 0) { CI = new CrossItem(i + Mue + LuckyEpsilon, Lam + LuckyEpsilon, -1); // FromBorder } else { CI = new CrossItem(i + Mue + LuckyEpsilon, Lam - LuckyEpsilon, -1); // FromBorder } if (D1 > 0) { CI.CrossKind = 1; } else { CI.CrossKind = -1; } CI.Border1 = BorderBehavior.BorderEnd; Result.Add(CI); continue; } } if (D1 * D2 < 0) { CrossItem CI = new CrossItem(i + Mue, Lam, -1); CI.CrossKind = 1; if (D1 < 0) { CI.CrossKind = -1; } Result.Add(CI); Last = Array[i]; continue; } } return(Result); }