示例#1
0
        /// <summary>
        /// Parses the mesh data from the current data segment.
        /// </summary>
        /// <param name="dataSegment">
        /// Contains the data to be parsed.
        /// </param>
        protected void ParseMeshData(DataReader3DS dataSegment)
        {
            string        name       = dataSegment.GetString();         // mesh object name
            DataReader3DS subSegment = dataSegment.GetNextSubSegment(); // working subsegment

            this.currentMeshData      = new MeshData3DS();
            this.currentMeshData.Name = name;
            while (subSegment != null)
            {
                switch (subSegment.Tag)
                {
                case 0x4100:     // Current subsegment contains the polygonal information
                    this.ParsePolygonalData(subSegment);
                    break;

                default:     // Ignore all other subsegment types
                    break;
                }
                subSegment = dataSegment.GetNextSubSegment();
            }
            while (this.meshDataStore.ContainsKey(this.currentMeshData.Name))
            {
                this.currentMeshData.Name += "X";
            }
            this.meshDataStore.Add(this.currentMeshData.Name, this.currentMeshData);
        }
示例#2
0
        /// <summary>
        /// Parses the material data from the current data segment.
        /// </summary>
        /// <param name="dataSegment">
        /// Contains the data to be parsed.
        /// </param>
        protected void ParseMaterialData(DataReader3DS dataSegment)
        {
            DataReader3DS subSegment = dataSegment.GetNextSubSegment();

            this.currentMaterialData = new MaterialData3DS();
            while (subSegment != null)
            {
                switch (subSegment.Tag)
                {
                case 0xa000:     // Subsegment holds material name
                    this.currentMaterialData.name = subSegment.GetString();
                    Console.WriteLine("Material is named: " + this.currentMaterialData.name);
                    break;

                case 0xa010:     // Subsegment holds ambient color
                    this.currentMaterialData.ambient = this.ParseColorData(subSegment.GetNextSubSegment());
                    break;

                case 0xa020:     // Subsegment holds diffuse color (this is iffy...)
                    this.currentMaterialData.diffuse = this.ParseColorData(subSegment.GetNextSubSegment());
                    break;

                case 0xa200:     // Subsegment holds texture map info
                    this.ParseTextureWeight(subSegment.GetNextSubSegment());
                    this.currentMaterialData.textureName = subSegment.GetNextSubSegment().GetString();
                    break;

                default:     // Ignore all other subsegment types
                    break;
                }
                subSegment = dataSegment.GetNextSubSegment();
            }
            // Store newly created material in data store and change name if another exists with its name
            while (this.materialDataStore.ContainsKey(this.currentMaterialData.name))
            {
                this.currentMaterialData.name += "X";
            }
            this.materialDataStore.Add(this.currentMaterialData.name, this.currentMaterialData);
        }
示例#3
0
 /// <summary>
 /// Parses the mesh data from the current data segment.
 /// </summary>
 /// <param name="dataSegment">
 /// Contains the data to be parsed.
 /// </param>
 protected void ParseMeshData(DataReader3DS dataSegment)
 {
     string name = dataSegment.GetString(); // mesh object name
     DataReader3DS subSegment = dataSegment.GetNextSubSegment(); // working subsegment
     this.currentMeshData = new MeshData3DS();
     this.currentMeshData.Name = name;
     while (subSegment != null) {
         switch (subSegment.Tag) {
             case 0x4100: // Current subsegment contains the polygonal information
                 this.ParsePolygonalData(subSegment);
                 break;
             default: // Ignore all other subsegment types
                 break;
         }
         subSegment = dataSegment.GetNextSubSegment();
     }
     while (this.meshDataStore.ContainsKey(this.currentMeshData.Name)) {
         this.currentMeshData.Name += "X";
     }
     this.meshDataStore.Add(this.currentMeshData.Name, this.currentMeshData);
 }