public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { Tournament CurrentTournament = tournamentRepository.GetTournament(tournamentName); int NoR = CurrentTournament.GetNumberOfRounds(); bool isRoundFinished; List <Team> teams = new List <Team>(); Round LastRound = new Round(); if (NoR == 0) { teams = CurrentTournament.GetTeams(); if (teams.Count > 1) { //shuffle int n = teams.Count; while (n > 1) { Random rng = new Random(); n--; int k = rng.Next(n + 1); Team team = teams[k]; teams[k] = teams[n]; teams[n] = team; } //end of shuffle Round NewRound = new Round(); if (teams.Count % 2 == 1) { Team newFreeRider = new Team("newFreeRider"); newFreeRider = teams[teams.Count - 1]; teams.Remove(newFreeRider); NewRound.AddFreeRider(newFreeRider); } while (teams.Count > 0) { Match match = new Match(); Team first = teams[0]; teams.Remove(teams[0]); Team second = teams[0]; teams.Remove(teams[0]); match.FirstOpponent = first; match.SecondOpponent = second; NewRound.AddMatch(match); } CurrentTournament.AddRound(NewRound); Console.WriteLine("New round: " + (NoR + 1) + " was added to " + CurrentTournament.Name + "\n" + "with the following matches"); foreach (Match match in NewRound.GetMatches()) { Console.WriteLine(match.FirstOpponent.Name + " VS " + match.SecondOpponent.Name); } } } else { LastRound = CurrentTournament.GetRound(NoR - 1); isRoundFinished = LastRound.IsMatchesFinished(); if (isRoundFinished) { teams = LastRound.GetWinningTeams(); if (teams.Count > 1) { //shuffle int n = teams.Count; while (n > 1) { Random rng = new Random(); n--; int k = rng.Next(n + 1); Team team = teams[k]; teams[k] = teams[n]; teams[n] = team; } //end of shuffle Round NewRound = new Round(); if (teams.Count % 2 == 1) { Team oldFreeRider = LastRound.GetFreeRider(); Team newFreeRider = new Team("newFreeRider"); for (int x = 0; oldFreeRider != newFreeRider; x++) { newFreeRider = teams[x]; } teams.Remove(newFreeRider); teams.Add(oldFreeRider); NewRound.AddFreeRider(newFreeRider); } for (int i = 0; i < teams.Count / 2; i++) { Match match = new Match(); Team first = teams[0]; teams.Remove(teams[0]); Team second = teams[0]; teams.Remove(teams[0]); match.FirstOpponent = first; match.SecondOpponent = second; NewRound.AddMatch(match); } CurrentTournament.AddRound(NewRound); Console.WriteLine("New round: " + (NoR + 1) + " was added to " + CurrentTournament.Name + "\n" + "with the following matches"); foreach (Match match in NewRound.GetMatches()) { Console.WriteLine(match.FirstOpponent.Name + " VS " + match.SecondOpponent.Name); } } else { CurrentTournament.SetStatus("Finished"); } } else { Console.WriteLine("Error round not finished"); } } }
public void ScheduleNewRound(string tournamentName, bool printNewMatches = true) { TournamentRepo tr = new TournamentRepo(); Tournament t = tr.GetTournament(tournamentName); int numberOfRounds = t.GetNumberOfRounds() - 1; List <Team> teams = new List <Team>(); Team oldFreeRider; Round lastRound; lastRound = t.GetRound(numberOfRounds - 1); if (numberOfRounds == 0) { teams = t.GetTeams(); } else { bool isRoundFinished = lastRound.IsRoundFinished(); if (isRoundFinished) { teams = lastRound.GetWinningTeams(); } else { Console.WriteLine("Runden er endnu ikke afsluttet"); } } if (teams.Count > 1) { //fundet på stackoverflow skal undersøges nærmere. Random rng = new Random(); int n = teams.Count; while (n > 1) { n--; int k = rng.Next(n + 1); Team value = teams[k]; teams[k] = teams[n]; teams[n] = value; } Round newRound = new Round(); if (teams.Count % 2 == 1) { oldFreeRider = lastRound.GetFreeRider(); Team newFreeRider; //freerider holdet springer runden over int i = 0; do { newFreeRider = teams[i]; i++; } while (oldFreeRider.Equals(teams[i])); teams.Remove(newFreeRider); newRound.Add(newFreeRider); } int numberOfMatches = teams.Count / 2; for (int i = 0; i < numberOfMatches; i++) { Match newMatch = new Match(); Team first = teams[0]; teams.Remove(teams[0]); Team second = teams[0]; teams.Remove(teams[0]); newMatch.FirstOpponent = first; newMatch.SecondOpponent = second; newRound.Add(newMatch); } // Jesper har tilføjet herfra t.Add(newRound); if (printNewMatches) { Console.Clear(); Console.WriteLine("Kommende Runde:"); Console.WriteLine("---------------"); List <Match> matches = newRound.GetMatches(); int i = 1; foreach (Match match in matches) { Console.WriteLine(i + ". " + match.FirstOpponent.Name + " vs. " + match.SecondOpponent.Name); i++; } Console.ReadKey(); } } else { // SetStatusFinished() er tilføjet til tournament-klassen t.SetStatusFinished(); Console.WriteLine("Turneringen " + t.Name + " er afsluttet"); Console.ReadKey(); Console.Clear(); } // Jesper out. }