static void Main(string[] args) { // Setup OpenTK audio stuff AudioContext ac = new AudioContext(); XRamExtension xram = new XRamExtension(); // Load the .ogg files string guitarFile = "GuitarSample.ogg"; AudioClip guitarClip = new AudioClip(guitarFile); string boingFile = "BoingSample.ogg"; AudioClip boingClip = new AudioClip(boingFile); // Play it. The first time a clip is played, a background thread is // launched to handle all audio. Playing the clip again or playing // a new clip will use the already existing thread. To avoid // threading, construct your own AudioManager. guitarClip.Play(); // Play the "boing" clip every 2 seconds during the guitar clip boingClip.Play(); Thread.Sleep(2000); boingClip.Play(); Thread.Sleep(2000); boingClip.Play(); Thread.Sleep(2000); // Finally play some overlapping sounds to demonstrate a sound can // have more than one instance played at a time. boingClip.Play(); Thread.Sleep(200); boingClip.Play(); Thread.Sleep(200); boingClip.Play(); Thread.Sleep(200); boingClip.Play(); Thread.Sleep(200); // Give the last "boing" time to finish Thread.Sleep(800); }