/// <summary> /// Initializes the audio manager. /// </summary> /// <param name="channels">The number of channels to use.</param> /// <param name="buffersPerChannel">The number of buffers each channel will contain.</param> /// <param name="bytesPerBuffer">The number of bytes in each buffer.</param> private void Init(int channels, int buffersPerChannel, int bytesPerBuffer, bool launchThread) { RunUpdates = launchThread; ChannelCount = channels; Channels = new AudioChannel[channels]; for (int i = 0; i < channels; i++) { Channels[i] = new AudioChannel(buffersPerChannel, bytesPerBuffer); } Manager = this; if (launchThread) { UpdateThread = new Thread(RunUpdateLoop); UpdateThread.IsBackground = true; UpdateThread.Start(); } else { UpdateThread = null; } }
/// <summary> /// Initializes the audio manager. /// </summary> /// <param name="channels">The number of channels to use.</param> /// <param name="buffersPerChannel">The number of buffers each channel will contain.</param> /// <param name="bytesPerBuffer">The number of bytes in each buffer.</param> private void Init(int channels, int buffersPerChannel, int bytesPerBuffer, bool launchThread) { RunUpdates = launchThread; ChannelCount = channels; Channels = new AudioChannel[channels]; for (int i = 0; i < channels; i++) Channels[i] = new AudioChannel(buffersPerChannel, bytesPerBuffer); Manager = this; if(launchThread) { UpdateThread = new Thread(RunUpdateLoop); UpdateThread.IsBackground = true; UpdateThread.Start(); } else { UpdateThread = null; } }