示例#1
0
    static int _CreateDragonBones_UnityFactory(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                DragonBones.UnityFactory obj = new DragonBones.UnityFactory();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else if (count == 1)
            {
                DragonBones.DataParser   arg0 = (DragonBones.DataParser)ToLua.CheckObject <DragonBones.DataParser>(L, 1);
                DragonBones.UnityFactory obj  = new DragonBones.UnityFactory(arg0);
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: DragonBones.UnityFactory.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#2
0
    static int ReplaceDisplay(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                DragonBones.UnityFactory obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.Slot         arg0 = (DragonBones.Slot)ToLua.CheckObject <DragonBones.Slot>(L, 2);
                DragonBones.DisplayData  arg1 = (DragonBones.DisplayData)ToLua.CheckObject <DragonBones.DisplayData>(L, 3);
                obj.ReplaceDisplay(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                DragonBones.UnityFactory obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.Slot         arg0 = (DragonBones.Slot)ToLua.CheckObject <DragonBones.Slot>(L, 2);
                DragonBones.DisplayData  arg1 = (DragonBones.DisplayData)ToLua.CheckObject <DragonBones.DisplayData>(L, 3);
                int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
                obj.ReplaceDisplay(arg0, arg1, arg2);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.ReplaceDisplay"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#3
0
    static int Clear(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                obj.Clear();
                return(0);
            }
            else if (count == 2)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.Clear(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.Clear"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#4
0
    static int GetTextureDisplay(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                UnityEngine.GameObject o = obj.GetTextureDisplay(arg0);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                UnityEngine.GameObject o = obj.GetTextureDisplay(arg0, arg1);
                ToLua.PushSealed(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.GetTextureDisplay"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#5
0
    static int LoadData(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                DragonBones.DragonBonesData      o    = obj.LoadData(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5)
            {
                DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
                bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
                float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
                DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.LoadData"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.Clear(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#7
0
 static int AddCacheUnityDragonBonesData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
         DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2);
         obj.AddCacheUnityDragonBonesData(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#8
0
 static int RefreshAllTextureAtlas(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         DragonBones.UnityFactory           obj  = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
         DragonBones.UnityArmatureComponent arg0 = (DragonBones.UnityArmatureComponent)ToLua.CheckObject <DragonBones.UnityArmatureComponent>(L, 2);
         obj.RefreshAllTextureAtlas(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int RemoveTextureAtlasData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         string arg0 = ToLua.CheckString(L, 2);
         bool   arg1 = LuaDLL.luaL_checkboolean(L, 3);
         obj.RemoveTextureAtlasData(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#10
0
 static int GetCacheUnityDragonBonesData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
         string arg0 = ToLua.CheckString(L, 2);
         DragonBones.UnityDragonBonesData o = obj.GetCacheUnityDragonBonesData(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static int GetTextureDisplay(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         string arg0 = ToLua.CheckString(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         UnityEngine.GameObject o = obj.GetTextureDisplay(arg0, arg1);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int set_defaultUIShaderName(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DragonBones.UnityFactory obj = (DragonBones.UnityFactory)o;
            string arg0 = ToLua.CheckString(L, 2);
            obj.defaultUIShaderName = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index defaultUIShaderName on a nil value" : e.Message));
        }
    }
    static int get_defaultUIShaderName(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DragonBones.UnityFactory obj = (DragonBones.UnityFactory)o;
            string ret = obj.defaultUIShaderName;
            LuaDLL.lua_pushstring(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index defaultUIShaderName on a nil value" : e.Message));
        }
    }
示例#14
0
    static int get_soundEventManager(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            DragonBones.UnityFactory obj = (DragonBones.UnityFactory)o;
            DragonBones.IEventDispatcher <DragonBones.EventObject> ret = obj.soundEventManager;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index soundEventManager on a nil value"));
        }
    }
 static int LoadData(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         DragonBones.UnityFactory         obj  = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckUnityObject(L, 2, typeof(DragonBones.UnityDragonBonesData));
         bool  arg1 = LuaDLL.luaL_checkboolean(L, 3);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
         DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
    static int ReplaceSlotDisplay(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(DragonBones.UnityFactory), typeof(string), typeof(string), typeof(string), typeof(string), typeof(DragonBones.Slot), typeof(int)))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.ToObject(L, 1);
                string           arg0        = ToLua.ToString(L, 2);
                string           arg1        = ToLua.ToString(L, 3);
                string           arg2        = ToLua.ToString(L, 4);
                string           arg3        = ToLua.ToString(L, 5);
                DragonBones.Slot arg4        = (DragonBones.Slot)ToLua.ToObject(L, 6);
                int arg5 = (int)LuaDLL.lua_tonumber(L, 7);
                obj.ReplaceSlotDisplay(arg0, arg1, arg2, arg3, arg4, arg5);
                return(0);
            }
            else if (count == 10 && TypeChecker.CheckTypes(L, 1, typeof(DragonBones.UnityFactory), typeof(string), typeof(string), typeof(string), typeof(string), typeof(DragonBones.Slot), typeof(UnityEngine.Texture2D), typeof(UnityEngine.Material), typeof(bool), typeof(int)))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.ToObject(L, 1);
                string                arg0   = ToLua.ToString(L, 2);
                string                arg1   = ToLua.ToString(L, 3);
                string                arg2   = ToLua.ToString(L, 4);
                string                arg3   = ToLua.ToString(L, 5);
                DragonBones.Slot      arg4   = (DragonBones.Slot)ToLua.ToObject(L, 6);
                UnityEngine.Texture2D arg5   = (UnityEngine.Texture2D)ToLua.ToObject(L, 7);
                UnityEngine.Material  arg6   = (UnityEngine.Material)ToLua.ToObject(L, 8);
                bool arg7 = LuaDLL.lua_toboolean(L, 9);
                int  arg8 = (int)LuaDLL.lua_tonumber(L, 10);
                obj.ReplaceSlotDisplay(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.ReplaceSlotDisplay"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static int BuildArmatureComponent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 7);
         DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory));
         string arg0 = ToLua.CheckString(L, 2);
         string arg1 = ToLua.CheckString(L, 3);
         string arg2 = ToLua.CheckString(L, 4);
         string arg3 = ToLua.CheckString(L, 5);
         UnityEngine.GameObject arg4 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 6, typeof(UnityEngine.GameObject));
         bool arg5 = LuaDLL.luaL_checkboolean(L, 7);
         DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3, arg4, arg5);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
示例#18
0
    static int BuildArmatureComponent(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 3)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 4)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 5)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 6)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                UnityEngine.GameObject             arg4 = (UnityEngine.GameObject)ToLua.CheckObject(L, 6, typeof(UnityEngine.GameObject));
                DragonBones.UnityArmatureComponent o    = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3, arg4);
                ToLua.Push(L, o);
                return(1);
            }
            else if (count == 7)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                string arg1 = ToLua.CheckString(L, 3);
                string arg2 = ToLua.CheckString(L, 4);
                string arg3 = ToLua.CheckString(L, 5);
                UnityEngine.GameObject arg4 = (UnityEngine.GameObject)ToLua.CheckObject(L, 6, typeof(UnityEngine.GameObject));
                bool arg5 = LuaDLL.luaL_checkboolean(L, 7);
                DragonBones.UnityArmatureComponent o = obj.BuildArmatureComponent(arg0, arg1, arg2, arg3, arg4, arg5);
                ToLua.Push(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.BuildArmatureComponent"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
示例#19
0
    static int LoadTextureAtlasData(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.CheckString(L, 2);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <string, string>(L, 2))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <DragonBones.UnityDragonBonesData.TextureAtlas, string>(L, 2))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData.TextureAtlas arg0 = (DragonBones.UnityDragonBonesData.TextureAtlas)ToLua.ToObject(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <string, string, float>(L, 2))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                float  arg2 = (float)LuaDLL.lua_tonumber(L, 4);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4 && TypeChecker.CheckTypes <DragonBones.UnityDragonBonesData.TextureAtlas, string, float>(L, 2))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData.TextureAtlas arg0 = (DragonBones.UnityDragonBonesData.TextureAtlas)ToLua.ToObject(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                float  arg2 = (float)LuaDLL.lua_tonumber(L, 4);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <string, string, float, bool>(L, 2))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                string arg0 = ToLua.ToString(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                float  arg2 = (float)LuaDLL.lua_tonumber(L, 4);
                bool   arg3 = LuaDLL.lua_toboolean(L, 5);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5 && TypeChecker.CheckTypes <DragonBones.UnityDragonBonesData.TextureAtlas, string, float, bool>(L, 2))
            {
                DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1);
                DragonBones.UnityDragonBonesData.TextureAtlas arg0 = (DragonBones.UnityDragonBonesData.TextureAtlas)ToLua.ToObject(L, 2);
                string arg1 = ToLua.ToString(L, 3);
                float  arg2 = (float)LuaDLL.lua_tonumber(L, 4);
                bool   arg3 = LuaDLL.lua_toboolean(L, 5);
                DragonBones.UnityTextureAtlasData o = obj.LoadTextureAtlasData(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.LoadTextureAtlasData"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }