static int DBInit(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         DragonBones.UnityArmatureComponent obj = (DragonBones.UnityArmatureComponent)ToLua.CheckObject <DragonBones.UnityArmatureComponent>(L, 1);
         DragonBones.Armature arg0 = (DragonBones.Armature)ToLua.CheckObject <DragonBones.Armature>(L, 2);
         obj.DBInit(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }