示例#1
0
 void GetSettings()
 {
     if (IsServer)
     {   // Server side, get from local drive
         Logger.Log.Info("Server get settings.");
         if ((Settings = Database.Instance.GetData <Settings>("settings", typeof(Settings))) == null)
         {
             Settings = new Settings();
         }
     }
     else
     {                                                                    // request settings from server.
         TimeSpan ts = DateTime.Now - m_settingRequested;
         if (MyAPIGateway.Session.Player != null && ts.TotalSeconds > 10) // request settings every 10 secs if there no response
         {
             Logger.Log.Info("Request settings from server!");
             SyncPacket packet = new SyncPacket();
             packet.proto   = SyncPacket.Version;
             packet.request = true;
             packet.command = (ushort)Command.SettingsSync;
             packet.steamId = MyAPIGateway.Session.Player.SteamUserId;
             SendMessageToServer(packet); // send request only to server
             m_settingRequested = DateTime.Now;
         }
     }
 }
示例#2
0
        public static void SendSettingsToServer(Settings settings, ulong steamId)
        {
            SyncPacket newpacket = new SyncPacket();

            newpacket.proto    = SyncPacket.Version;
            newpacket.request  = false;
            newpacket.command  = (ushort)Command.SettingsChange;
            newpacket.steamId  = steamId;
            newpacket.settings = settings;
            SendMessageToServer(newpacket); // send only to server
        }
示例#3
0
 public static void SendMessageToServer(SyncPacket package)
 {
     try
     {
         string text = MyAPIGateway.Utilities.SerializeToXML <SyncPacket>(package);
         MyAPIGateway.Multiplayer.SendMessageToServer(SyncPacket.SyncPacketID, System.Text.Encoding.Unicode.GetBytes(text));
     }
     catch (Exception ex)
     {
         Logger.Log.Error("Exception in BeaconSecurity.SendMessageToServer(): {0}", ex.Message);
     }
 }
示例#4
0
        public static void SendCodeToServer(string code, ulong steamId)
        {
            SyncPacket newpacket = new SyncPacket();

            newpacket.proto   = SyncPacket.Version;
            newpacket.request = false;
            newpacket.command = (ushort)Command.Redeem;
            newpacket.steamId = steamId;
            newpacket.message = code;
            //newpacket.settings = settings;
            SendMessageToServer(newpacket); // send only to server
        }
示例#5
0
 public static void SendMessage(SyncPacket package, ulong steamId = 0)
 {
     try
     {
         string text    = MyAPIGateway.Utilities.SerializeToXML <SyncPacket>(package);
         Byte[] message = System.Text.Encoding.Unicode.GetBytes(text);
         if (steamId != 0)
         {
             MyAPIGateway.Multiplayer.SendMessageTo(SyncPacket.SyncPacketID, message, steamId);
         }
         else
         {
             MyAPIGateway.Multiplayer.SendMessageToOthers(SyncPacket.SyncPacketID, message);
         }
     }
     catch (Exception ex)
     {
         Logger.Log.Error("Exception in BeaconSecurity.SendMessage(): {0}", ex.Message);
     }
 }
示例#6
0
        public static void OnSyncRequest(byte[] bytes)
        {
            try
            {
                Logger.Log.Debug("BeaconSecurity.OnSyncRequest() - starts");

                SyncPacket pckIn = new SyncPacket();
                string     data  = System.Text.Encoding.Unicode.GetString(bytes);
                //Logger.Log.Debug(@"*******************************\n{0}\n*******************************\n", data);
                pckIn = MyAPIGateway.Utilities.SerializeFromXML <SyncPacket>(data);
                Logger.Log.Info("OnSyncRequest COMMAND:{0}, id:{1}, entity:'{2}', steamid: {3}, isserver: {4}", Enum.GetName(typeof(Command), pckIn.command), pckIn.ownerId, pckIn.entityId, pckIn.steamId, Core.IsServer);

                if (pckIn.proto != SyncPacket.Version)
                {
                    Logger.Log.Error("Wrong version of sync protocol client [{0}] <> [{1}] server", SyncPacket.Version, pckIn.proto);
                    MyAPIGateway.Utilities.ShowNotification("同步协议版本不匹配!尝试重新启动游戏或服务器!", 5000, MyFontEnum.Red);
                    return;
                }

                switch ((Command)pckIn.command)
                {
                case Command.Redeem:
                {
                    //收到命令,给这个玩家加点东西?
                    if (Core.IsServer)
                    {
                        Logger.Log.Info("Some one with steamid={0} trying to redeem", pckIn.steamId);
                        //IMyPlayer player = Core.GetPlayer(pckIn.steamId) as IMyPlayer;
                        string msg = "返回信息";
                        MyAPIGateway.Utilities.ShowMessage(Core.MODSAY, String.Format(msg));
                        if (Core.Codes.RedeemedCodes.Contains(pckIn.message))
                        {
                            MyAPIGateway.Utilities.ShowNotification("已经兑换过了!", 2000, MyFontEnum.Green);
                            SyncPacket newpacket = new SyncPacket();
                            newpacket.proto   = SyncPacket.Version;
                            newpacket.command = (ushort)Command.MessageToChat;
                            newpacket.message = "已经兑换过了!";
                            Core.SendMessage(newpacket);         // send to others
                            return;
                            //MyAPIGateway.Utilities.ShowMessage(Core.MODSAY, String.Format("已经被兑换!"));
                            //msg = "已经被兑换!";
                        }
                        else
                        {
                            string t     = pckIn.message.Replace("-", "");
                            byte[] data2 = Base24Encoding.Default.GetBytes(t);
                            if (data2 == null)
                            {
                                return;
                            }
                            String str = System.Text.Encoding.ASCII.GetString(data2);
                            str = str.TrimStart('\0');
                            string[] sep  = { ":" };
                            string[] msgs = str.Split(sep, 4, StringSplitOptions.RemoveEmptyEntries);
                            if (msgs.Length != 4)
                            {
                                return;
                            }



                            string type = msgs[0];
                            if (type.Equals("Coin", StringComparison.OrdinalIgnoreCase))
                            {
                                var num = 0;
                                try { num = Int32.Parse(msgs[1]); } catch { }

                                if (num == 0)
                                {
                                    return;
                                }
                                var sum = 0;
                                try { sum = Int32.Parse(msgs[3]); } catch { }

                                string content = msgs[0] + ":" + msgs[1] + ":" + msgs[2];

                                var sum2 = 0;
                                foreach (char c in content)
                                {
                                    sum2 += (int)c;
                                }
                                sum2 = sum2 % 100;
                                if (sum2 != sum)
                                {
                                    //MyAPIGateway.Utilities.ShowMessage(Core.MODSAY, String.Format("兑换码错误!"));
                                    MyAPIGateway.Utilities.ShowNotification("兑换码错误!", 2000, MyFontEnum.Green);
                                    SyncPacket newpacket = new SyncPacket();
                                    newpacket.proto   = SyncPacket.Version;
                                    newpacket.command = (ushort)Command.MessageToChat;
                                    newpacket.message = "兑换码错误!";
                                    Core.SendMessage(newpacket);         // send to others
                                    return;
                                }

                                //IMyPlayer player = MyAPIGateway.Session.Player as IMyPlayer;
                                IMyPlayer player = Core.GetPlayer(pckIn.steamId) as IMyPlayer;

                                if (player == null)
                                {
                                    Logger.Log.Info("redeem player null");
                                    return;
                                }

                                MyEntity entity = player.Character.Entity as MyEntity;
                                if (entity != null && entity.HasInventory)
                                {
                                    MyInventory inventory = entity.GetInventoryBase() as MyInventory;

                                    inventory.AddItems(num, new MyObjectBuilder_Ingot {
                                            SubtypeName = "Coin"
                                        });

                                    Core.Codes.RedeemedCodes.Add(pckIn.message);

                                    Core.setCodes(Core.Codes);
                                    // Core.SendSettingsToServer(Core.Settings, pckIn.steamId);

                                    //MyAPIGateway.Utilities.ShowMessage(Core.MODSAY, String.Format("兑换成功!"));
                                    MyAPIGateway.Utilities.ShowNotification("兑换成功!", 2000, MyFontEnum.Green);
                                    SyncPacket newpacket = new SyncPacket();
                                    newpacket.proto   = SyncPacket.Version;
                                    newpacket.command = (ushort)Command.MessageToChat;
                                    newpacket.message = "兑换成功!";
                                    Core.SendMessage(newpacket);         // send to others
                                    //Core.setSettings(pckIn.settings);

                                    //// resend for all clients a new settings
                                    //SyncPacket newpacket = new SyncPacket();
                                    //newpacket.proto = SyncPacket.Version;
                                    //newpacket.request = false;
                                    //newpacket.command = (ushort)Command.SettingsSync;
                                    //newpacket.steamId = 0; // for all
                                    //newpacket.settings = Core.Settings;
                                    //Core.SendMessage(newpacket);
                                }
                            }
                        }



                        //IMyPlayer player = MyAPIGateway.Session.Player as IMyPlayer;
                        //if (player != null)
                        //{
                        //    MyEntity entity = player.Character.Entity as MyEntity;
                        //    if (entity.HasInventory)
                        //    {
                        //        IMyInventory inventory = entity.GetInventoryBase() as MyInventory;
                        //        if (!inventory.ContainItems(1000, new MyObjectBuilder_Ingot { SubtypeName = "Iron" }))
                        //        {
                        //            inventory.AddItems(1, new MyObjectBuilder_Ingot { SubtypeName = "Iron" });
                        //            Logger.Log.Info("Some one with steamid={0} trying to redeemed", pckIn.steamId);
                        //            //terminalBlock.RefreshCustomInfo();
                        //        }
                        //    }

                        //    // resend for all clients a new settings
                        //    SyncPacket newpacket = new SyncPacket();
                        //    newpacket.proto = SyncPacket.Version;
                        //    newpacket.request = false;
                        //    newpacket.command = (ushort)Command.Redeem;
                        //    newpacket.steamId = 0; // for all
                        //    newpacket.message = "兑换成功";
                        //    Core.SendMessage(newpacket);
                        //}
                        //else
                        //{
                        //    Logger.Log.Info("Some one with steamid={0} trying to redeem, no player", pckIn.steamId);
                        //}
                    }

                    break;
                }

                case Command.MessageToChat:
                {
                    MyAPIGateway.Utilities.ShowMessage(Core.MODSAY, pckIn.message);
                    break;
                }

                case Command.SettingsSync:
                {
                    if (pckIn.request)         // Settings sync request
                    {
                        if (Core.IsServer && Core.Settings != null)
                        {         // server send settings to client
                            Logger.Log.Info("Send sync packet with settings to user steamId {0}", pckIn.steamId);
                            SyncPacket pckOut = new SyncPacket();
                            pckOut.proto    = SyncPacket.Version;
                            pckOut.request  = false;
                            pckOut.command  = (ushort)Command.SettingsSync;
                            pckOut.steamId  = pckIn.steamId;
                            pckOut.settings = Core.Settings;
                            Core.SendMessage(pckOut, pckIn.steamId);
                        }
                    }
                    else
                    {
                        if (!Core.IsServer)
                        {         // setting sync only for clients
                            Logger.Log.Info("User config synced...");
                            // if settings changes or syncs...
                            Core.setSettings(pckIn.settings);
                            if (pckIn.steamId == 0)         // if steamid is zero, so we updating for all clients and notify this message
                            {
                                MyAPIGateway.Utilities.ShowNotification("设置已更新!", 2000, MyFontEnum.Green);
                            }
                        }
                    }
                    break;
                }

                case Command.SettingsChange:
                {
                    if (Core.IsServer)         // Only server can acccept this message
                    {
                        Logger.Log.Info("Some one with steamid={0} trying to change server settings", pckIn.steamId);
                        if (Core.IsAdmin(pckIn.steamId) || pckIn.steamId == MyAPIGateway.Session.Player.SteamUserId)
                        {
                            Logger.Log.Info("Server config changed by steamId {0}", pckIn.steamId);
                            Core.setSettings(pckIn.settings);

                            // resend for all clients a new settings
                            SyncPacket newpacket = new SyncPacket();
                            newpacket.proto    = SyncPacket.Version;
                            newpacket.request  = false;
                            newpacket.command  = (ushort)Command.SettingsSync;
                            newpacket.steamId  = 0;        // for all
                            newpacket.settings = Core.Settings;
                            Core.SendMessage(newpacket);
                        }
                    }
                    break;
                }

                case Command.SyncOff:
                {
                    break;
                }

                case Command.SyncOn:
                {
                    break;
                }

                default:
                {
                    break;
                }
                }
            }
            catch (Exception ex)
            {
                Logger.Log.Error("Exception at BeaconSecurity.OnSyncRequest(): {0}", ex.Message);
                return;
            }
        }