public void Cleanup() { ab.Unload(true); originTexture = null; ab = null; texture = null; }
public void Init() { ab = TestData.LoadBundle("texturetest.bundle"); originTexture = TestData.LoadFirstAsset <UnityEngine.Texture2D>(ab); Assert.IsNotNull(originTexture); ByteBuffer result = TextureSaver.Save(originTexture); texture = Schema.Texture.GetRootAsTexture(result); }
public void Init() { Context context = Context.Unknown; ByteBuffer bb = TestData.LoadResource("suit_metal_dragon_male." + PlatformPath.GetPath(Application.platform).ToLower() + ".texture", out context); Assert.IsNotNull(bb); Assert.AreNotEqual(context, Context.Unknown); TextureUnserializer unserializer = UnserializerFactory.Instance.Create(context) as TextureUnserializer; result = unserializer.Parse(bb) as ResourceObjectSingle; Assert.IsNotNull(result); texture = Schema.Texture.GetRootAsTexture(bb); }
public ResourceObject Parse(ByteBuffer bb) { Schema.Texture _texture = Schema.Texture.GetRootAsTexture(bb); UnityEngine.Texture2D texture = new Texture2D(_texture.Width, _texture.Height, (UnityEngine.TextureFormat)_texture.Format, _texture.MipmapCount > 1); //texture.alphaIsTransparency = _texture.AlphaIsTransparency; texture.anisoLevel = _texture.AnisoLevel; texture.filterMode = (UnityEngine.FilterMode)_texture.FilterMode; texture.mipMapBias = _texture.MipMapBias; texture.wrapMode = (UnityEngine.TextureWrapMode)_texture.WrapMode; ArraySegment <byte> arrayRawData = _texture.GetRawDataBytes().GetValueOrDefault(); byte[] rawData = new byte[arrayRawData.Count]; Array.Copy(arrayRawData.Array, arrayRawData.Offset, rawData, 0, arrayRawData.Count); texture.LoadRawTextureData(rawData); texture.Apply(true, true); return(new ResourceObjectSingle(texture)); }
public void Cleanup() { result.Dispose(); result = null; texture = null; }