示例#1
0
        public Claimable GetClosestClaimable(Vector2 p)
        {
            if (claimables.Count > 0)
            {
                Claimable closest = null;
                float     minDist = float.PositiveInfinity;

                foreach (Claimable a in claimables)
                {
                    if (!a.taken)
                    {
                        float aDist = PathHelper.DistanceSquared(p, a.GetOriginPosition());

                        if (aDist < minDist)
                        {
                            closest = a;
                            minDist = aDist;
                        }
                    }
                }

                return(closest);
            }

            return(null);
        }
示例#2
0
        public Claimable GetClosestClaimable(Vector2 p, ManagerHelper mH)
        {
            if (claimables.Count > 0)
            {
                Claimable closest = claimables.First();
                float     minDist = PathHelper.DistanceSquared(p, closest.GetOriginPosition());

                foreach (Claimable a in claimables)
                {
                    if (!a.taken)
                    {
                        float aDist = PathHelper.DistanceSquared(p, a.GetOriginPosition());
                        if (aDist < minDist)
                        {
                            closest = a;
                            minDist = aDist;
                        }
                    }
                }

                if (closest.taken)
                {
                    return(null);
                }
                else
                {
                    return(closest);
                }
            }

            return(null);
        }
示例#3
0
        protected override void DeathmatchPath(ManagerHelper mH)
        {
            var       temp = (Deathmatch)mH.GetGametype();
            Claimable c    = temp.GetClosestClaimable(GetOriginPosition(), mH);

            if (c != null && temp.GetPopCap() > mH.GetNPCManager().GetAllies(affiliation).Count)
            {
                mH.GetPathHelper().FindClearPath(GetOriginPosition(), c.GetOriginPosition(), mH, path);
            }
            else
            {
                EngagePath(mH);
            }
        }
示例#4
0
        protected override void SurvivalPath(ManagerHelper mH)
        {
            pathTimerEnd = .5;

            var       temp  = (Survival)mH.GetGametype();
            Claimable c     = temp.GetClosestClaimable(GetOriginPosition());
            NPC       enemy =
                mH.GetNPCManager()
                .GetClosestInList(mH.GetNPCManager().GetAllies(AffliationTypes.black),
                                  GetOriginPosition());

            if (enemy != null && PathHelper.DistanceSquared(GetOriginPosition(), enemy.GetOriginPosition()) < 200 * 200)
            {
                mH.GetPathHelper().FindEscapePath(GetOriginPosition(), enemy.GetOriginPosition(), 400, mH, 200, path);
            }
            else if (c != null && temp.GetPopCap() > mH.GetNPCManager().GetAllies(affiliation).Count)
            {
                mH.GetPathHelper().FindClearPath(GetOriginPosition(), c.GetOriginPosition(), mH, path);
            }
            else
            {
                RandomPath(mH);
            }
        }