/// <summary> /// Initializes a new instance of the <see cref="GradientPattern"/> class. /// </summary> public GradientPattern() { GradientType = GradientType.Linear; Colors = new Color[2]; Colors[0] = SymbologyGlobal.RandomLightColor(1F); Colors[1] = Colors[0].Darker(.3F); Positions = new[] { 0F, 1F }; Angle = -45; }
/// <summary> /// Creates a new instance of GradientPattern /// </summary> public GradientPattern() { _gradientType = GradientType.Linear; _colors = new Color[2]; _colors[0] = SymbologyGlobal.RandomLightColor(1F); _colors[1] = _colors[0].Darker(.3F); _positions = new[] { 0F, 1F }; _angle = -45; }
private void Configure() { ScaleMode = ScaleMode.Simple; _borderIsVisible = true; FillColor = SymbologyGlobal.RandomLightColor(1); }
/// <summary> /// Initializes a new instance of the <see cref="SimplePattern"/> class. /// </summary> public SimplePattern() { Color c = SymbologyGlobal.RandomLightColor(1F); Configure(c); }