private void CreateBox(int i) { SizeBox sb = new SizeBox(); int x = 1; int y = 1; if (_orientation == Orientation.Horizontal) { x = ((_boxSize.Width + 2) * i) + 1; } else { y = ((_boxSize.Height + 2) * i) + 1; } sb.Bounds = new Rectangle(x, y, _boxSize.Width, _boxSize.Height); sb.BackColor = _boxBackColor; sb.SelectionColor = _boxSelectionColor; sb.RoundingRadius = _roundingRadius; if (i == 0) { sb.Size = _minSize != null?_minSize.Copy() : new Size2D(4, 4); } else if (i == _numBoxes - 1) { sb.Size = _maxSize != null?_maxSize.Copy() : new Size2D(32, 32); } else { if (_minSize != null && _maxSize != null) { // because of the elses, we know that the number must be greater than 2, and that the current item is not the min or max // Use squaring so that bigger sizes have larger differences between them. double cw = (_maxSize.Width - _minSize.Width) / _numBoxes; double ch = (_maxSize.Height - _minSize.Height) / _numBoxes; sb.Size = new Size2D(_minSize.Width + (cw * i), _minSize.Height + (ch * i)); } else { sb.Size = new Size2D(16, 16); } } _boxes.Add(sb); }
private void CreateBox(int i) { SizeBox sb = new SizeBox(); int x = 1; int y = 1; if (_orientation == Orientation.Horizontal) { x = (_boxSize.Width + 2) * i + 1; } else { y = (_boxSize.Height + 2) * i + 1; } sb.Bounds = new Rectangle(x, y, _boxSize.Width, _boxSize.Height); sb.BackColor = _boxBackColor; sb.SelectionColor = _boxSelectionColor; sb.RoundingRadius = _roundingRadius; if (i == 0) { if (_minSize != null) { sb.Size = _minSize.Copy(); } else { sb.Size = new Size2D(4, 4); } } else if (i == _numBoxes - 1) { if (_maxSize != null) { sb.Size = _maxSize.Copy(); } else { sb.Size = new Size2D(32, 32); } } else { if (_minSize != null && _maxSize != null) { // because of the elses, we know that the number must be greater than 2, and that the current item is not the min or max // Use squaring so that bigger sizes have larger differences between them. double cw = (_maxSize.Width - _minSize.Width) / (_numBoxes); double ch = (_maxSize.Height - _minSize.Height) / (_numBoxes); sb.Size = new Size2D(_minSize.Width + cw * i, _minSize.Height + ch * i); } else { sb.Size = new Size2D(16, 16); } } _boxes.Add(sb); }