/// <summary>
 ///     Finish the connect
 /// </summary>
 protected abstract void DoFinishConnect(SocketChannelAsyncOperation operation);
        protected override void DoClose()
        {
            TaskCompletionSource promise = this.connectPromise;
            if (promise != null)
            {
                // Use TrySetException() instead of SetException() to avoid the race against cancellation due to timeout.
                promise.TrySetException(ClosedChannelException);
                this.connectPromise = null;
            }

            IScheduledTask cancellationTask = this.connectCancellationTask;
            if (cancellationTask != null)
            {
                cancellationTask.Cancel();
                this.connectCancellationTask = null;
            }

            SocketChannelAsyncOperation readOp = this.readOperation;
            if (readOp != null)
            {
                readOp.Dispose();
                this.readOperation = null;
            }

            SocketChannelAsyncOperation writeOp = this.writeOperation;
            if (writeOp != null)
            {
                writeOp.Dispose();
                this.writeOperation = null;
            }
        }
 public abstract void FinishRead(SocketChannelAsyncOperation operation);
            public void FinishWrite(SocketChannelAsyncOperation operation)
            {
                bool resetWritePending = this.Channel.ResetState(StateFlags.WriteScheduled);

                Contract.Assert(resetWritePending);

                ChannelOutboundBuffer input = this.OutboundBuffer;
                try
                {
                    operation.Validate();
                    int sent = operation.BytesTransferred;
                    this.Channel.ResetWriteOperation();
                    if (sent > 0)
                    {
                        input.RemoveBytes(sent);
                    }
                }
                catch (Exception ex)
                {
                    input.FailFlushed(ex, true);
                    throw;
                }

                // directly call base.Flush0() to force a flush now
                base.Flush0(); // todo: does it make sense now that we've actually written out everything that was flushed previously? concurrent flush handling?
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Requires(this.channel.EventLoop.InEventLoop);
                AbstractSocketMessageChannel ch = this.Channel;
                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;
                if (!ch.ReadPending && !config.AutoRead)
                {
                    // ChannelConfig.setAutoRead(false) was called in the meantime
                    //removeReadOp(); -- noop with IOCP, just don't schedule receive again
                    return;
                }

                int maxMessagesPerRead = config.MaxMessagesPerRead;
                IChannelPipeline pipeline = ch.Pipeline;
                bool closed = false;
                Exception exception = null;
                try
                {
                    try
                    {
                        while (true)
                        {
                            int localRead = ch.DoReadMessages(this.readBuf);
                            if (localRead == 0)
                            {
                                break;
                            }
                            if (localRead < 0)
                            {
                                closed = true;
                                break;
                            }

                            // stop reading and remove op
                            if (!config.AutoRead)
                            {
                                break;
                            }

                            if (this.readBuf.Count >= maxMessagesPerRead)
                            {
                                break;
                            }
                        }
                    }
                    catch (Exception t)
                    {
                        exception = t;
                    }
                    ch.ReadPending = false;
                    int size = this.readBuf.Count;
                    for (int i = 0; i < size; i++)
                    {
                        pipeline.FireChannelRead(this.readBuf[i]);
                    }

                    this.readBuf.Clear();
                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        var asSocketException = exception as SocketException;
                        if (asSocketException != null && asSocketException.SocketErrorCode != SocketError.TryAgain) // todo: other conditions for not closing message-based socket?
                        {
                            // ServerChannel should not be closed even on SocketException because it can often continue
                            // accepting incoming connections. (e.g. too many open files)
                            closed = !(ch is IServerChannel);
                        }

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.Open)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() in channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!closed && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
            public void FinishConnect(SocketChannelAsyncOperation operation)
            {
                Contract.Assert(this.channel.EventLoop.InEventLoop);

                AbstractSocketChannel ch = this.Channel;
                try
                {
                    bool wasActive = ch.Active;
                    ch.DoFinishConnect(operation);
                    this.FulfillConnectPromise(wasActive);
                }
                catch (Exception ex)
                {
                    TaskCompletionSource promise = ch.connectPromise;
                    var remoteAddress = (EndPoint)promise?.Task.AsyncState;
                    this.FulfillConnectPromise(this.AnnotateConnectException(ex, remoteAddress));
                }
                finally
                {
                    // Check for null as the connectTimeoutFuture is only created if a connectTimeoutMillis > 0 is used
                    // See https://github.com/netty/netty/issues/1770
                    ch.connectCancellationTask?.Cancel();
                    ch.connectPromise = null;
                }
            }
 protected SocketChannelAsyncOperation PrepareWriteOperation(IByteBuffer buffer)
 {
     SocketChannelAsyncOperation operation = this.writeOperation ?? (this.writeOperation = new SocketChannelAsyncOperation(this, false));
     if (!buffer.HasArray)
     {
         throw new NotImplementedException("IByteBuffer implementations not backed by array are currently not supported.");
     }
     operation.SetBuffer(buffer.Array, buffer.ArrayOffset + buffer.WriterIndex, buffer.WritableBytes);
     return operation;
 }
 protected override void DoFinishConnect(SocketChannelAsyncOperation operation)
 {
     throw new NotSupportedException();
 }
示例#9
0
      protected override bool DoConnect(EndPoint remoteAddress, EndPoint localAddress)
        {
            if (localAddress != null)
            {
                this.Socket.Bind(localAddress);
            }

            bool success = false;
            try
            {
                var eventPayload = new SocketChannelAsyncOperation(this, false);
                eventPayload.RemoteEndPoint = remoteAddress;
                bool connected = !this.Socket.ConnectAsync(eventPayload);
                success = true;
                return connected;
            }
            finally
            {
                if (!success)
                {
                    this.DoClose();
                }
            }
        }
示例#10
0
 protected override void DoFinishConnect(SocketChannelAsyncOperation operation)
 {
     try
     {
         operation.Validate();
     }
     finally
     {
         operation.Dispose();
     }
     this.OnConnected();
 }
示例#11
0
 protected override void DoFinishConnect(SocketChannelAsyncOperation operation)
 {
     try
     {
         operation.Validate();
     }
     finally
     {
         operation.RemoteEndPoint = null; // cleanup after connect
         operation.Dispose();
     }
 }
示例#12
0
            public void FinishConnect(SocketChannelAsyncOperation operation)
            {
                // Note this method is invoked by the event loop only if the connection attempt was
                // neither cancelled nor timed out.

                Contract.Assert(this.channel.EventLoop.InEventLoop);

                AbstractSocketChannel ch = this.Channel;
                try
                {
                    bool wasActive = !ch.ResetState(StateFlags.ActivationPending);
                    ch.DoFinishConnect(operation);
                    this.FulfillConnectPromise(wasActive);
                }
                catch (Exception ex)
                {
                    TaskCompletionSource promise = ch.connectPromise;
                    EndPoint remoteAddress = promise == null ? null : (EndPoint)promise.Task.AsyncState;
                    this.FulfillConnectPromise(this.AnnotateConnectException(ex, remoteAddress));
                }
                finally
                {
                    // Check for null as the connectTimeoutFuture is only created if a connectTimeoutMillis > 0 is used
                    // See https://github.com/netty/netty/issues/1770
                    if (ch.connectCancellation != null)
                    {
                        ch.connectCancellation.Cancel();
                    }
                    ch.connectPromise = null;
                }
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                Contract.Requires(this.channel.EventLoop.InEventLoop);

                TcpServerSocketChannel ch = this.Channel;
                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;

                int maxMessagesPerRead = config.MaxMessagesPerRead;
                IChannelPipeline pipeline = ch.Pipeline;
                bool closed = false;
                Exception exception = null;

                int messageCount = 0;

                try
                {
                    Socket connectedSocket = null;
                    try
                    {
                        connectedSocket = operation.AcceptSocket;
                        operation.Validate();
                        operation.AcceptSocket = null;

                        var message = new TcpSocketChannel(ch, connectedSocket, true);
                        ch.ReadPending = false;
                        pipeline.FireChannelRead(message);
                        messageCount++;

                        if (!config.AutoRead && !ch.ReadPending)
                        {
                            // ChannelConfig.setAutoRead(false) was called in the meantime.
                            // Completed Accept has to be processed though.
                            return;
                        }

                        while (messageCount < maxMessagesPerRead)
                        {
                            connectedSocket = null;
                            connectedSocket = ch.Socket.Accept();
                            message = new TcpSocketChannel(ch, connectedSocket, true);
                            pipeline.FireChannelRead(message);

                            // stop reading and remove op
                            if (!config.AutoRead)
                            {
                                break;
                            }
                            messageCount++;
                        }
                    }
                    catch (ObjectDisposedException)
                    {
                        closed = true;
                    }
                    catch (Exception ex)
                    {
                        var asSocketException = ex as SocketException;
                        if (asSocketException == null || asSocketException.SocketErrorCode != SocketError.WouldBlock)
                        {
                            Logger.Warn("Failed to create a new channel from an accepted socket.", ex);
                            if (connectedSocket != null)
                            {
                                try
                                {
                                    connectedSocket.Close();
                                }
                                catch (Exception ex2)
                                {
                                    Logger.Warn("Failed to close a socket.", ex2);
                                }
                            }
                            exception = ex;
                        }
                    }

                    pipeline.FireChannelReadComplete();

                    if (exception != null)
                    {
                        // ServerChannel should not be closed even on SocketException because it can often continue
                        // accepting incoming connections. (e.g. too many open files)

                        pipeline.FireExceptionCaught(exception);
                    }

                    if (closed)
                    {
                        if (ch.Open)
                        {
                            this.CloseAsync();
                        }
                    }
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    if (!closed && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
        protected void IncompleteWrite(bool scheduleAsync, SocketChannelAsyncOperation operation)
        {
            // Did not write completely.
            if (scheduleAsync)
            {
                this.SetState(StateFlags.WriteScheduled);
                bool pending;

                if (ExecutionContext.IsFlowSuppressed())
                {
                    pending = this.Socket.SendAsync(operation);
                }
                else
                {
                    using (ExecutionContext.SuppressFlow())
                    {
                        pending = this.Socket.SendAsync(operation);
                    }
                }

                if (!pending)
                {
                    ((ISocketChannelUnsafe)this.Unsafe).FinishWrite(operation);
                }
            }
            else
            {
                // Schedule flush again later so other tasks can be picked up input the meantime
                this.EventLoop.Execute(FlushAction, this);
            }
        }
            public void FinishWrite(SocketChannelAsyncOperation operation)
            {
                ChannelOutboundBuffer input = this.OutboundBuffer;
                try
                {
                    operation.Validate();
                    int sent = operation.BytesTransferred;
                    this.Channel.ResetWriteOperation();
                    if (sent > 0)
                    {
                        object msg = input.Current;
                        var buffer = msg as IByteBuffer;
                        if (buffer != null)
                        {
                            buffer.SetWriterIndex(buffer.WriterIndex + sent);
                        }
                        // todo: FileRegion support
                    }
                }
                catch (Exception ex)
                {
                    input.FailFlushed(ex, true);
                    throw;
                }

                // directly call super.flush0() to force a flush now
                base.Flush0();
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                AbstractSocketByteChannel ch = this.Channel;
                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;
                if (!config.AutoRead && !ch.ReadPending)
                {
                    // ChannelConfig.setAutoRead(false) was called in the meantime
                    //removeReadOp(); -- noop with IOCP, just don't schedule receive again
                    return;
                }

                IChannelPipeline pipeline = ch.Pipeline;
                IByteBufferAllocator allocator = config.Allocator;
                int maxMessagesPerRead = config.MaxMessagesPerRead;
                IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle;

                IByteBuffer byteBuf = null;
                int messages = 0;
                bool close = false;
                try
                {
                    operation.Validate();

                    int totalReadAmount = 0;
                    bool readPendingReset = false;
                    do
                    {
                        byteBuf = allocHandle.Allocate(allocator);
                        int writable = byteBuf.WritableBytes;
                        int localReadAmount = ch.DoReadBytes(byteBuf);
                        if (localReadAmount <= 0)
                        {
                            // not was read release the buffer
                            byteBuf.Release();
                            byteBuf = null;
                            close = localReadAmount < 0;
                            break;
                        }
                        if (!readPendingReset)
                        {
                            readPendingReset = true;
                            ch.ReadPending = false;
                        }
                        pipeline.FireChannelRead(byteBuf);
                        byteBuf = null;

                        if (totalReadAmount >= int.MaxValue - localReadAmount)
                        {
                            // Avoid overflow.
                            totalReadAmount = int.MaxValue;
                            break;
                        }

                        totalReadAmount += localReadAmount;

                        // stop reading
                        if (!config.AutoRead)
                        {
                            break;
                        }

                        if (localReadAmount < writable)
                        {
                            // Read less than what the buffer can hold,
                            // which might mean we drained the recv buffer completely.
                            break;
                        }
                    }
                    while (++messages < maxMessagesPerRead);

                    pipeline.FireChannelReadComplete();
                    allocHandle.Record(totalReadAmount);

                    if (close)
                    {
                        this.CloseOnRead();
                        close = false;
                    }
                }
                catch (Exception t)
                {
                    this.HandleReadException(pipeline, byteBuf, t, close);
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!close && (config.AutoRead || ch.ReadPending))
                    {
                        ch.DoBeginRead();
                    }
                }
            }
            public override void FinishRead(SocketChannelAsyncOperation operation)
            {
                AbstractSocketByteChannel ch = this.Channel;
                ch.ResetState(StateFlags.ReadScheduled);
                IChannelConfiguration config = ch.Configuration;
                IChannelPipeline pipeline = ch.Pipeline;
                IByteBufferAllocator allocator = config.Allocator;
                IRecvByteBufAllocatorHandle allocHandle = this.RecvBufAllocHandle;
                allocHandle.Reset(config);

                IByteBuffer byteBuf = null;
                bool close = false;
                try
                {
                    operation.Validate();

                    do
                    {
                        byteBuf = allocHandle.Allocate(allocator);
                        //int writable = byteBuf.WritableBytes;
                        allocHandle.LastBytesRead = ch.DoReadBytes(byteBuf);
                        if (allocHandle.LastBytesRead <= 0)
                        {
                            // nothing was read -> release the buffer.
                            byteBuf.Release();
                            byteBuf = null;
                            close = allocHandle.LastBytesRead < 0;
                            break;
                        }

                        allocHandle.IncMessagesRead(1);
                        this.Channel.ReadPending = false;

                        pipeline.FireChannelRead(byteBuf);
                        byteBuf = null;
                    }
                    while (allocHandle.ContinueReading());

                    allocHandle.ReadComplete();
                    pipeline.FireChannelReadComplete();

                    if (close)
                    {
                        this.CloseOnRead();
                    }
                }
                catch (Exception t)
                {
                    this.HandleReadException(pipeline, byteBuf, t, close, allocHandle);
                }
                finally
                {
                    // Check if there is a readPending which was not processed yet.
                    // This could be for two reasons:
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelRead(...) method
                    // /// The user called Channel.read() or ChannelHandlerContext.read() input channelReadComplete(...) method
                    //
                    // See https://github.com/netty/netty/issues/2254
                    if (!close && (ch.ReadPending || config.AutoRead))
                    {
                        ch.DoBeginRead();
                    }
                }
            }