示例#1
0
        /// <summary>
        /// テクスチャを描画します。
        /// </summary>
        public static void Draw(GameBase game, Texture2D texture, Vector location, Vector scale, float angle, Color?color = null, float?width = null, float?height = null)
        {
            var w = width ?? texture.Size.X;
            var h = height ?? texture.Size.Y;

            w *= scale.X;
            h *= scale.Y;

            var(left, top) = location;
            var right  = left + w;
            var bottom = top + h;

            if (left > game.ActualWidth || top > game.ActualHeight || right < 0 || bottom < 0)
            {
                return;
            }

            var hw = game.ActualWidth / 2;
            var hh = game.ActualHeight / 2;

            var v0 = (left, top).ToViewportPoint(hw, hh);
            var v1 = (right, top).ToViewportPoint(hw, hh);
            var v2 = (left, bottom).ToViewportPoint(hw, hh);
            var v3 = (right, bottom).ToViewportPoint(hw, hh);

            if (!DFKeyboard.Semicolon)
            {
                GL.Enable(EnableCap.Blend);
                GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha);
                GL.BlendEquation(BlendEquationMode.FuncAdd);
                GL.Enable(EnableCap.Texture2D);
                GL.BindTexture(TextureTarget.Texture2D, texture.Handle);

                using (new GLContext(PrimitiveType.Quads))
                {
                    Vertex(1, 1, v3, color);
                    Vertex(0, 1, v2, color);
                    Vertex(0, 0, v0, color);
                    Vertex(1, 0, v1, color);
                }

                GL.Disable(EnableCap.Texture2D);
                GL.Disable(EnableCap.Blend);
            }
        }