private static void Main(string[] args) { Thread.Sleep(2000); var manager = new GameManager(); AsyncSocketClient.StartClient(manager); manager.Run(); Console.ReadLine(); }
public void Run() { while (AsyncSocketClient.IsAlive) { Thread.Sleep(1000); Packet packet = new Packet { Type = MessageType.MOVE, Position = new Vector2Int(0, 0) }; AsyncSocketClient.Send(packet); Draw(); } Console.WriteLine("Server unreachable. Exit"); }