public GameLogic() { TileBase = new List<Tile>(); PlayerTiles = new List<Tile>(); AiTiles = new List<Tile>(); Scoring = new Scoring(); GameMoves = new Moves(); }
public void ResetGame() { TileBase.Clear(); PlayerTiles.Clear(); AiTiles.Clear(); movesCount = 0; GameMoves = new Moves(); Scoring = new Scoring(); }