private void InitRightSide() { if (open) switch (r) { case 0 : RightSide = Sprite.Load (Properties.Resources.r0); break; case 1 : RightSide = Sprite.Load (Properties.Resources.r1); break; case 2 : RightSide = Sprite.Load (Properties.Resources.r2); break; case 3 : RightSide = Sprite.Load (Properties.Resources.r3); break; case 4 : RightSide = Sprite.Load (Properties.Resources.r4); break; case 5 : RightSide = Sprite.Load (Properties.Resources.r5); break; case 6 : RightSide = Sprite.Load (Properties.Resources.r6); break; } else RightSide = Sprite.Load (Properties.Resources.re); }
public void Draw(Sprite sprite, int x, int y, float zoomx, float zoomy) { foreach (MyLine line in sprite.lines) Draw(line, x, y, zoomx, zoomy); }