/// <summary> /// Create a new Bug object. /// </summary> /// <param name="bug_Id">Initial value of the Bug_Id property.</param> /// <param name="bug_Description">Initial value of the Bug_Description property.</param> /// <param name="bug_Spotted_On">Initial value of the Bug_Spotted_On property.</param> /// <param name="bug_Spotted_By">Initial value of the Bug_Spotted_By property.</param> /// <param name="bug_Assigned_To">Initial value of the Bug_Assigned_To property.</param> /// <param name="bug_Status_Id">Initial value of the Bug_Status_Id property.</param> /// <param name="bug_Project_Id">Initial value of the Bug_Project_Id property.</param> public static Bug CreateBug(global::System.Int32 bug_Id, global::System.String bug_Description, global::System.DateTime bug_Spotted_On, global::System.Int32 bug_Spotted_By, global::System.Int32 bug_Assigned_To, global::System.Int32 bug_Status_Id, global::System.Int32 bug_Project_Id) { Bug bug = new Bug(); bug.Bug_Id = bug_Id; bug.Bug_Description = bug_Description; bug.Bug_Spotted_On = bug_Spotted_On; bug.Bug_Spotted_By = bug_Spotted_By; bug.Bug_Assigned_To = bug_Assigned_To; bug.Bug_Status_Id = bug_Status_Id; bug.Bug_Project_Id = bug_Project_Id; return bug; }
/// <summary> /// Deprecated Method for adding a new object to the Bugs EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToBugs(Bug bug) { base.AddObject("Bugs", bug); }