private void btnLaunch_Click(object sender, EventArgs e)
 {
     if (!(cbxGames.Text == ""))
     {
         postpatch patchpost = new postpatch();
         patchpost.copyDol(Properties.Settings.Default.wiigamespath + "/rii/" + Path.GetFileNameWithoutExtension(cbxGames.Text), Properties.Settings.Default.wiigamespath + "/" + cbxGames.Text);
     }
 }
示例#2
0
        public void checkIfDecompiled(string gamespath, ComboBox cbx, Button btnDecompiled, Button btnOpenPatch, Button btnLaunch, PictureBox pbxBoxart, PictureBox pbxRegion)
        {
            if (Directory.Exists(gamespath + "/rii/" + Path.GetFileNameWithoutExtension(cbx.Text))) // if the game's mod folder already exists,
            {
                btnDecompiled.Enabled = true;
                btnDecompiled.Text    = "Reset";
                btnOpenPatch.Enabled  = true;
                btnLaunch.Enabled     = true;
            }
            else                                                                                    // if not, do the same but in reverse
            {
                btnDecompiled.Enabled = true;
                btnDecompiled.Text    = "Decompile";
                btnOpenPatch.Enabled  = false;
                btnLaunch.Enabled     = false;
            }
            extras    boxartyay = new extras();                                                     // initialize the right shenanigans
            postpatch hex       = new postpatch();

            boxartyay.getboxart(generateGameID(gamespath + "/" + cbx.Text), pbxBoxart, pbxRegion);  // grab the boxart and region (I like this feature so much omg)
        }