static internal void Populate(PrimitiveBuiltins value, uint position) { value.ByteProperty = AssistantSequenceGenerator.CreateByte(position + 0); value.ShortByteProperty = AssistantSequenceGenerator.CreateShortByte(position + 1); value.IntProperty = AssistantSequenceGenerator.CreateInt(position + 2); value.UIntProperty = AssistantSequenceGenerator.CreateUInt(position + 3); value.ShortProperty = AssistantSequenceGenerator.CreateShort(position + 4); value.UShortProperty = AssistantSequenceGenerator.CreateUShort(position + 5); value.LongProperty = AssistantSequenceGenerator.CreateLong(position + 6); value.ULongProperty = AssistantSequenceGenerator.CreateULong(position + 7); value.FloatPropertyOne = AssistantSequenceGenerator.CreateFloat(position + 8); value.FloatPropertyTwo = AssistantSequenceGenerator.CreateFloat(position + 9); value.DoublePropertyOne = AssistantSequenceGenerator.CreateDouble(position + 10); value.DoublePropertyTwo = AssistantSequenceGenerator.CreateDouble(position + 11); value.CharProperty = AssistantSequenceGenerator.CreateChar(position + 12); value.BoolProperty = AssistantSequenceGenerator.CreateBool(position + 13); value.DecimalProperty = AssistantSequenceGenerator.CreateDecimal(position + 14); }