示例#1
0
        public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
        {
            var playable = ScriptPlayable <UI_Image_TrackBehaviour> .Create(graph, template);

            UI_Image_TrackBehaviour clone = playable.GetBehaviour();

            return(playable);
        }
示例#2
0
        // NOTE: This function is called at runtime and edit time.  Keep that in mind when setting the values of properties.
        public override void ProcessFrame(Playable playable, FrameData info, object playerData)
        {
            Image trackBinding = playerData as Image;

            if (!trackBinding)
            {
                return;
            }

            int   inputCount = playable.GetInputCount();
            Color finalColor = new Color(0f, 0f, 0f, 0f);

            for (int i = 0; i < inputCount; i++)
            {
                float inputWeight = playable.GetInputWeight(i);
                ScriptPlayable <UI_Image_TrackBehaviour> inputPlayable = (ScriptPlayable <UI_Image_TrackBehaviour>)playable.GetInput(i);
                UI_Image_TrackBehaviour input = inputPlayable.GetBehaviour();

                // Use the above variables to process each frame of this playable.
                finalColor += input.ImageColor * inputWeight;
            }

            trackBinding.color = finalColor;
        }