static void Main(string[] args) { Console.Write("\n Starting CommService Client"); Console.Write("\n =============================\n"); string ServerUrl = "http://localhost:8000/CommService"; Sender sender = null; Console.Write("\n Press key to start client: "); Console.ReadKey(); sender = new Sender(); sender.Connect(ServerUrl); sender.Start(); string ClientUrl = "http://localhost:8001/CommService"; Receiver receiver = new Receiver(ClientUrl); // Don't need to start receiver unless you want // to send it messages, which we won't as all // our messages go to the server //receiver.Start(); EchoCommunicator echo = new EchoCommunicator(); echo.Name = "client-echo"; receiver.Register(echo); echo.Start(); ServiceMessage msg1 = ServiceMessage.MakeMessage("echo", "ServiceClient", "<root>some echo stuff</root>", "no name"); msg1.SourceUrl = ClientUrl; msg1.TargetUrl = ServerUrl; Console.Write("\n Posting message to \"{0}\" component", msg1.TargetCommunicator); sender.PostMessage(msg1); ServiceMessage msg2 = ServiceMessage.MakeMessage("query", "ServiceClient", "<root>some query stuff</root>", "no name"); msg2.SourceUrl = ClientUrl; msg2.TargetUrl = ServerUrl; Console.Write("\n Posting message to \"{0}\" component", msg2.TargetCommunicator); sender.PostMessage(msg2); ServiceMessage msg3 = ServiceMessage.MakeMessage("nav", "ServiceClient", "<root>some nav stuff</root>", "no name"); msg3.SourceUrl = ClientUrl; msg3.TargetUrl = ServerUrl; Console.Write("\n Posting message to \"{0}\" component", msg3.TargetCommunicator); sender.PostMessage(msg3); // wait for all server replies to be sent back Console.Write("\n Wait for Server replies, then press a key to exit: "); Console.ReadKey(); sender.Stop(); // this function sends a quit message to client-echo sender.Wait(); echo.Stop(); echo.Wait(); receiver.Close(); Console.Write("\n\n"); }
//----< diconnect button >---------------- private void Disconnect_Click(object sender_, RoutedEventArgs e) { sender.Stop(); receiver.Close(); ShowMsg.Text = "Disconnect with Server!"; }