MonoColorVerticalLineTexture() public static method

Generate vertical line
public static MonoColorVerticalLineTexture ( Color color, int size ) : Texture2D
color UnityEngine.Color
size int
return UnityEngine.Texture2D
示例#1
0
 /// <summary>
 /// Initializes texture
 /// </summary>
 protected virtual void InitTextures()
 {
     texturePosition      = new Rect(6f, 32f, windowPosition.width - 12f, windowPosition.height - 38f); //42f);
     renderTexture        = new RenderTexture(512, 512, 24, RenderTextureFormat.RGB565);
     RenderTexture.active = renderTexture;
     renderTexture.Create();
     textureBackGroundCamera = Util.MonoColorRectTexture(new Color(0.45f, 0.45f, 0.45f, 1));
     textureSeparator        = Util.MonoColorVerticalLineTexture(Color.white, (int)texturePosition.height);
     textureTargetPoint      = Util.LoadTexture("targetPoint");
     textureNoSignal         = Util.LoadTexture("nosignal");
     //textureBackGroundWindow = Util.MonoColorRectTexture(new Color(0.45f, 0.45f, 0.45f, 0.8f));
 }
示例#2
0
 protected override void InitTextures()
 {
     base.InitTextures();
     textureCentre         = Util.LoadTexture("dockingcam");
     textureRotationSelf   = Util.LoadTexture("selfrot");
     textureRotationTarget = Util.LoadTexture("targetrot");
     textureLampOn         = Util.LoadTexture("lampon");
     textureLampOff        = Util.LoadTexture("lampoff");
     textureVLine          = Util.MonoColorVerticalLineTexture(TargetCrossColor, (int)windowSize * windowSizeCoef);
     textureHLine          = Util.MonoColorHorizontalLineTexture(TargetCrossColor, (int)windowSize * windowSizeCoef);
     textureVLineBack      = Util.MonoColorVerticalLineTexture(targetCrossColorBack, (int)windowSize * windowSizeCoef);
     textureHLineBack      = Util.MonoColorHorizontalLineTexture(targetCrossColorBack, (int)windowSize * windowSizeCoef);
 }