void AddTrailingEffect(string effect) { TrailingEffect trailingEffect = AllTrailingEffects.Get(effect); if (trailingEffect == null) { return; } TrailingEffects.Add(trailingEffect); }
public static void Invalidate() { AllActionShortcuts.Invalidate(); AllDieRollEffects.Invalidate(); AllFeatures.Invalidate(); AllFunctions.Invalidate(); AllPlayers.Invalidate(); AllProperties.Invalidate(); AllSpellEffects.Invalidate(); AllSpells.Invalidate(); AllTables.Invalidate(); AllTrailingEffects.Invalidate(); AllWeaponEffects.Invalidate(); AllWeapons.Invalidate(); }