internal static int calcHitRoll(this Charakter charakter) { if (charakter.HasAdvantage()) { return(RollHandler.RollAdvantage()); } if (charakter.HasDisAdvantage()) { return(RollHandler.RollDisadvantage()); } return(DiceSimulator.RollD20()); }
public CharakterOrder(Charakter charakter) { Initiative = DiceSimulator.RollD20() + charakter.Initiative; Charakter = charakter; }