public Form1() { InitializeComponent(); Random randomizer = new Random(); BattleField Battlefield = new BattleField(randomizer,4); Character ally = new Character(); ally.Name = "ally"; Character ally2 = new Character(); ally.Name = "ally"; Character ally3 = new Character(); ally.Name = "ally"; Character enemy = new Character(); enemy.Name = "enemy"; Battlefield.addCharacter(ally,3,2); //Battlefield.addCharacter(ally2, 6, 4); //Battlefield.addCharacter(ally3, 6, 5); Battlefield.addCharacter(enemy,1,3); goal.Text = enemy.getPoint().X + "/" + enemy.getPoint().Y; start.Text = ally.getPoint().X + "/" + ally.getPoint().Y; string msg = ""; foreach (Character chara in Battlefield.getCharacters()) { msg += chara.Name + " x: " + chara.getPoint().X + " y:" + chara.getPoint().Y + System.Environment.NewLine; } List<DnDBattleSim.Classes.SubClasses.Point> resultmove = ally.MoveTo(enemy.getPoint()); foreach(DnDBattleSim.Classes.SubClasses.Point point in resultmove) { StepList.Items.Add(point.X + "//" + point.Y); } }
public void addCharacter(Character character,int _x = -1, int _y = -1) { if(_x ==-1 && _y==-1) { if (Characters.Count > 0) { bool positionoccupied = false; Point position = null; while (true) { position = MapConfig.ElementAt(randomenerator.Next(MapConfig.Count)); foreach (Character Character in Characters) { if (Character.isOccupied(position)) { positionoccupied = true; } } if (!positionoccupied) { break; } } character.setPosition(position); character.setBattlefield(this); Characters.Add(character); } else { character.setPosition(MapConfig.ElementAt(randomenerator.Next(MapConfig.Count))); character.setBattlefield(this); Characters.Add(character); } } else { Point pos = new Point(_x, _y); character.setPosition(pos); character.setBattlefield(this); Characters.Add(character); } }