示例#1
0
        public PokerPile AdjustChaiPaiPile(PokerPile selected, List <PokerPile> from, int pokerCount, int needCount)
        {
            int newCount = pokerCount - needCount;

            from.Remove(selected);
            selected.RemovePoker(needCount);

            List <PokerPile> list = null;

            if (_pilePool.ContainsKey(newCount))
            {
                list = _pilePool[newCount];
            }

            if (list == null)
            {
                list = new List <PokerPile>();
                _pilePool[newCount] = list;
            }

            InsertPile(selected, list);

            return(new PokerPile(selected.NumType, needCount));
        }
示例#2
0
        public PokerPile SelectNormal(bool isStraight, List <SelectNode> selectChain, int curSelectIndex,
                                      PokerPile prePile, int heartHostCount, bool chaiPai, int endSelectSize)
        {
            if (curSelectIndex >= selectChain.Count)
            {
                return(null);
            }

            var selectNode = selectChain[curSelectIndex];

            for (int availableHeartHost = 0; availableHeartHost <= heartHostCount; availableHeartHost++)
            {
                int start = selectNode.PokerCount - availableHeartHost;
                if (start > endSelectSize)
                {
                    continue;
                }

                int[] selectSeq = new int[endSelectSize + 1 - start];
                selectSeq[0] = selectNode.PokerCount;

                if (selectSeq.Length > 1)
                {
                    int seqIdx = 1;
                    for (int pokerCount = start; pokerCount <= endSelectSize; pokerCount++)
                    {
                        if (pokerCount == selectNode.PokerCount)
                        {
                            continue;
                        }

                        selectSeq[seqIdx] = pokerCount;
                        seqIdx++;
                    }
                }

                for (int idx = 0; idx < selectSeq.Length; idx++)
                {
                    int pokerCount = selectSeq[idx];
                    if (!chaiPai && selectNode.PokerCount < pokerCount)
                    {
                        continue;
                    }

                    List <PokerPile> piles = null;
                    if (_pilePool.ContainsKey(pokerCount))
                    {
                        piles = _pilePool[pokerCount];
                    }

                    if (piles == null || piles.Count <= 0)
                    {
                        continue;
                    }

                    for (int i = 0; i < piles.Count; i++)
                    {
                        PokerPile      pile  = piles[i];
                        PRVerifyResult valid = Verify(selectNode, prePile, pile, availableHeartHost);

                        PokerPile selected = null;
                        if (valid.Success)
                        {
                            selected = pile;
                        }

                        if (selected != null)
                        {
                            bool isChaiPai = selectNode.PokerCount < pokerCount;
                            if (curSelectIndex < selectChain.Count - 1)
                            {
                                piles.Remove(selected);
                                if (isChaiPai)
                                {
                                    selected = AdjustChaiPaiPile(selected, piles, pokerCount, selectNode.PokerCount);
                                }

                                PokerPile result = SelectNormal(
                                    isStraight,
                                    selectChain,
                                    curSelectIndex + 1,
                                    selected,
                                    availableHeartHost - valid.UsedHeartHostCount,
                                    chaiPai,
                                    endSelectSize
                                    );

                                if (result != null)
                                {
                                    selected.Next = result;
                                    return(selected);
                                }
                                else
                                {
                                    if (isChaiPai)
                                    {
                                        RestoreChaiPaiPile(selected.NumType, pokerCount, selectNode.PokerCount);
                                    }
                                    else
                                    {
                                        InsertPile(selected, piles);
                                    }

                                    selected.RemovePoker(valid.UsedHeartHostCount);
                                }
                            }
                            else
                            {
                                piles.Remove(selected);
                                if (isChaiPai)
                                {
                                    selected = AdjustChaiPaiPile(selected, piles, pokerCount, selectNode.PokerCount);
                                }

                                return(selected);
                            }
                        }
                    }
                }

                if (selectNode.PokerCount <= availableHeartHost)
                {
                    int currentNumType;
                    if (!isStraight)
                    {
                        currentNumType = PokerNumType.PHost;
                    }
                    else
                    {
                        currentNumType = GetNextNumType(prePile, true);
                        if (currentNumType == PokerNumType.NULL)
                        {
                            currentNumType = PokerNumType.PHost;
                        }
                    }

                    PokerPile      selected = new PokerPile(currentNumType, selectNode.PokerCount);
                    PRVerifyResult valid    = Verify(selectNode, prePile, selected, availableHeartHost);

                    if (!valid.Success)
                    {
                        continue;
                    }

                    if (curSelectIndex < selectChain.Count - 1)
                    {
                        PokerPile result = SelectNormal(
                            isStraight,
                            selectChain,
                            curSelectIndex + 1,
                            selected,
                            availableHeartHost - selectNode.PokerCount,
                            chaiPai,
                            endSelectSize
                            );

                        if (result != null)
                        {
                            selected.Next = result;
                            return(selected);
                        }
                    }
                    else
                    {
                        return(selected);
                    }
                }
            }

            return(null);
        }
示例#3
0
        public virtual MatchResult Match(PokerPile previous, PokerPile current, int heartHostCount)
        {
            if (PokerCount < current.Count)
            {
                // 匹配节点的数量小于牌堆牌的数量,是无效节点。
                return(new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL));
            }

            if (PokerCount - current.Count > heartHostCount)
            {
                // 主牌数量不够,匹配失败。
                return(new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL));
            }

            PRVerifyResult verifyResult = ValidateRelation(previous, current, PokerCount, heartHostCount);

            if (!verifyResult.Success)
            {
                return(new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL));
            }

            // 关系verify成功,此时需要用剩下的主牌进行匹配。
            int leftHeartHost = heartHostCount - verifyResult.UsedHeartHostCount;
            // 计算在本次verify之间,跳过了多少个匹配节点。
            int stepCount = verifyResult.StepCount;

            // 如果下一个节点存在,则尝试继续匹配。
            PokerPile nextPile = current.Next;

            if (nextPile != null)
            {
                // 用下一个匹配节点检查一下牌堆。
                MatchResult result = new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL);

                // 在下一个节点,以当前的pokerCount为起始,尝试选择匹配节点进行匹配。
                for (int nextPokerCount = PokerCount; nextPokerCount > 0; nextPokerCount--)
                {
                    MatchNode nextMatchNode = null;
                    if (NextNodes.ContainsKey(nextPokerCount))
                    {
                        nextMatchNode = NextNodes[nextPokerCount];
                    }

                    for (int i = 0; i < stepCount; i++)
                    {
                        if (nextMatchNode != null)
                        {
                            nextMatchNode = nextMatchNode.Next(nextPokerCount);
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (nextMatchNode != null)
                    {
                        result = nextMatchNode.Match(current, nextPile, leftHeartHost);
                        if (IsMajor &&
                            !result.IsPatternNull &&
                            !result.IsMajorNumTypeSet)
                        {
                            result.MajorNumType = current.NumType;
                        }
                    }
                    else
                    {
                        result = new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL);
                    }

                    if (!result.IsPatternNull)
                    {
                        break;
                    }
                }

                if (result.IsPatternNull)
                {
                    if (previous != null)
                    {
                        previous.Next = current;
                    }
                    current.RemovePoker(verifyResult.UsedHeartHostCount - (verifyResult.StepCount * PokerCount));
                }

                return(result);
            }
            else
            {
                if (leftHeartHost == 0)
                {
                    MatchNode curMatchNode = this;
                    for (int i = 0; i < stepCount; i++)
                    {
                        if (curMatchNode != null)
                        {
                            curMatchNode = curMatchNode.Next(PokerCount);
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (curMatchNode != null)
                    {
                        return(new MatchResult(curMatchNode.PatternType,
                                               curMatchNode.IsMajor ? current.NumType : PokerNumType.NULL));
                    }
                    else
                    {
                        return(new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL));
                    }
                }
                else
                {
                    MatchResult result = new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL);
                    for (int nextPokerCount = leftHeartHost; nextPokerCount > 0; nextPokerCount--)
                    {
                        MatchNode nextMatchNode = null;
                        if (NextNodes.ContainsKey(nextPokerCount))
                        {
                            nextMatchNode = NextNodes[nextPokerCount];
                        }

                        for (int i = 0; i < stepCount; i++)
                        {
                            if (nextMatchNode != null)
                            {
                                nextMatchNode = nextMatchNode.Next(nextPokerCount);
                            }
                            else
                            {
                                break;
                            }
                        }

                        if (nextMatchNode != null)
                        {
                            result = nextMatchNode.MatchHeartHost(current, leftHeartHost);
                            if (nextMatchNode.IsMajor &&
                                !result.IsPatternNull &&
                                !result.IsMajorNumTypeSet)
                            {
                                result.MajorNumType = current.NumType;
                            }
                        }
                        else
                        {
                            result = new MatchResult(PokerLogic.PatternType.NULL, PokerNumType.NULL);
                        }

                        if (!result.IsPatternNull)
                        {
                            break;
                        }
                    }

                    return(result);
                }
            }
        }