private void Run() { faceLandmarkDetector = new FaceLandmarkDetector(dlibShapePredictorFilePath); lowPassFilter = new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); kalmanFilter = new KFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); opticalFlowFilter = new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif }
private void Run() { if (string.IsNullOrEmpty(dlibShapePredictorFilePath)) { Debug.LogError("shape predictor file does not exist. Please copy from “DlibFaceLandmarkDetector/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } faceLandmarkDetector = new FaceLandmarkDetector(dlibShapePredictorFilePath); lowPassFilter = new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); kalmanFilter = new KFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); opticalFlowFilter = new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); webCamTextureToMatHelper.Initialize(); }
private void Run() { if (string.IsNullOrEmpty(dlibShapePredictorFilePath)) { Debug.LogError("shape predictor file does not exist. Please copy from “DlibFaceLandmarkDetector/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } faceLandmarkDetector = new FaceLandmarkDetector(dlibShapePredictorFilePath); lowPassFilter = new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); kalmanFilter = new KFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); opticalFlowFilter = new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); }
private void Run() { if (string.IsNullOrEmpty(dlibShapePredictorFilePath)) { Debug.LogError("shape predictor file does not exist. Please copy from “DlibFaceLandmarkDetector/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } faceLandmarkDetector = new FaceLandmarkDetector(dlibShapePredictorFilePath); lowPassFilter = new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); kalmanFilter = new KFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); opticalFlowFilter = new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); if (string.IsNullOrEmpty(sourceToMatHelper.requestedVideoFilePath)) { sourceToMatHelper.requestedVideoFilePath = VIDEO_FILENAME; } sourceToMatHelper.outputColorFormat = VideoCaptureToMatHelper.ColorFormat.RGB; sourceToMatHelper.Initialize(); }
private void Run() { if (string.IsNullOrEmpty(dlibShapePredictorFilePath)) { Debug.LogError("shape predictor file does not exist. Please copy from “DlibFaceLandmarkDetector/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } faceLandmarkDetector = new FaceLandmarkDetector(dlibShapePredictorFilePath); lowPassFilter = new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); kalmanFilter = new KFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); opticalFlowFilter = new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); rgbMat = new Mat(); capture = new VideoCapture(); capture.open(video_filepath); if (!capture.isOpened()) { Debug.LogError("capture.isOpened() is false. Please copy from “DlibFaceLandmarkDetector/StreamingAssets/” to “Assets/StreamingAssets/” folder. "); } Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT)); Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC)); Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES)); Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO)); Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT)); Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS)); Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH)); Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT)); double ext = capture.get(Videoio.CAP_PROP_FOURCC); Debug.Log("CAP_PROP_FOURCC: " + (char)((int)ext & 0XFF) + (char)(((int)ext & 0XFF00) >> 8) + (char)(((int)ext & 0XFF0000) >> 16) + (char)(((int)ext & 0XFF000000) >> 24)); capture.grab(); capture.retrieve(rgbMat, 0); int frameWidth = rgbMat.cols(); int frameHeight = rgbMat.rows(); texture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGB24, false); gameObject.transform.localScale = new Vector3((float)frameWidth, (float)frameHeight, 1); float widthScale = (float)Screen.width / (float)frameWidth; float heightScale = (float)Screen.height / (float)frameHeight; if (widthScale < heightScale) { Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = (float)frameHeight / 2; } capture.set(Videoio.CAP_PROP_POS_FRAMES, 0); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; if (fpsMonitor != null) { fpsMonitor.Add("dlib shape predictor", dlibShapePredictorFileName); fpsMonitor.Add("width", frameWidth.ToString()); fpsMonitor.Add("height", frameHeight.ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } }
private void Run() { faceLandmarkDetector = new FaceLandmarkDetector(dlibShapePredictorFilePath); lowPassFilter = new LowPassPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); kalmanFilter = new KFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); opticalFlowFilter = new OFPointsFilter((int)faceLandmarkDetector.GetShapePredictorNumParts()); rgbMat = new Mat(); capture = new VideoCapture(); capture.open(dance_avi_filepath); if (capture.isOpened()) { Debug.Log("capture.isOpened() true"); } else { Debug.Log("capture.isOpened() false"); } Debug.Log("CAP_PROP_FORMAT: " + capture.get(Videoio.CAP_PROP_FORMAT)); Debug.Log("CV_CAP_PROP_PREVIEW_FORMAT: " + capture.get(Videoio.CV_CAP_PROP_PREVIEW_FORMAT)); Debug.Log("CAP_PROP_POS_MSEC: " + capture.get(Videoio.CAP_PROP_POS_MSEC)); Debug.Log("CAP_PROP_POS_FRAMES: " + capture.get(Videoio.CAP_PROP_POS_FRAMES)); Debug.Log("CAP_PROP_POS_AVI_RATIO: " + capture.get(Videoio.CAP_PROP_POS_AVI_RATIO)); Debug.Log("CAP_PROP_FRAME_COUNT: " + capture.get(Videoio.CAP_PROP_FRAME_COUNT)); Debug.Log("CAP_PROP_FPS: " + capture.get(Videoio.CAP_PROP_FPS)); Debug.Log("CAP_PROP_FRAME_WIDTH: " + capture.get(Videoio.CAP_PROP_FRAME_WIDTH)); Debug.Log("CAP_PROP_FRAME_HEIGHT: " + capture.get(Videoio.CAP_PROP_FRAME_HEIGHT)); capture.grab(); capture.retrieve(rgbMat, 0); int frameWidth = rgbMat.cols(); int frameHeight = rgbMat.rows(); texture = new Texture2D(frameWidth, frameHeight, TextureFormat.RGB24, false); gameObject.transform.localScale = new Vector3((float)frameWidth, (float)frameHeight, 1); float widthScale = (float)Screen.width / (float)frameWidth; float heightScale = (float)Screen.height / (float)frameHeight; if (widthScale < heightScale) { Camera.main.orthographicSize = ((float)frameWidth * (float)Screen.height / (float)Screen.width) / 2; } else { Camera.main.orthographicSize = (float)frameHeight / 2; } capture.set(Videoio.CAP_PROP_POS_FRAMES, 0); gameObject.GetComponent <Renderer> ().material.mainTexture = texture; if (fpsMonitor != null) { fpsMonitor.Add("dlib shape predictor", dlibShapePredictorFileName); fpsMonitor.Add("width", frameWidth.ToString()); fpsMonitor.Add("height", frameHeight.ToString()); fpsMonitor.Add("orientation", Screen.orientation.ToString()); } }