private PixelReference GetLine(int fy, Rectangle required_red, Rectangle provided_input, PixelMap input) { if (fy < required_red.YMin) { fy = required_red.YMin; } else if (fy >= required_red.YMax) { fy = required_red.YMax - 1; } // Cached line if (fy == l2) { return p2.CreateGPixelReference(0); } if (fy == l1) { return p1.CreateGPixelReference(0); } // Shift PixelMap p = p1; p1 = p2; l1 = l2; p2 = p; l2 = fy; // Compute location of line Rectangle line = new Rectangle(); line.XMin = required_red.XMin << xshift; line.XMax = required_red.XMax << xshift; line.YMin = fy << yshift; line.YMax = (fy + 1) << yshift; line.Intersect(line, provided_input); line.Translate(-provided_input.XMin, -provided_input.YMin); // Prepare variables int botline = input.RowOffset(line.YMin); int rowsize = input.GetRowSize(); int sw = 1 << xshift; int div = xshift + yshift; int rnd = 1 << (div - 1); int rnd2 = rnd + rnd; PixelReference inp1 = input.CreateGPixelReference(0); PixelReference ip = p.CreateGPixelReference(0); // Compute averages for (int x = line.XMin; x < line.XMax; x += sw, ip.IncOffset()) { int r = 0; int g = 0; int b = 0; int s = 0; int inp0 = botline + x; int sy2 = line.Height; int sy1 = (1 << yshift); if (sy1 > sy2) { sy1 = sy2; } for (int sy = 0; sy < sy1; sy++, inp0 += rowsize) { int sx1 = x + sw; inp1.SetOffset(inp0); if (sx1 > line.XMax) { sx1 = line.XMax; } for (int sx = sx1 - x; sx-- > 0; s++, inp1.IncOffset()) { r += inp1.Red; g += inp1.Green; b += inp1.Blue; } } if (s == rnd2) { ip.SetBGR((b + rnd) >> div, (g + r) >> div, (r + rnd) >> div); } else { ip.SetBGR((b + (s / 2)) / 2, (g + (s / 2)) / s, (r + (s / 2)) / s); } } // Return return p2.CreateGPixelReference(0); }
private PixelReference GetLine(int fy, Rectangle required_red, Rectangle provided_input, PixelMap input) { if (fy < required_red.YMin) { fy = required_red.YMin; } else if (fy >= required_red.YMax) { fy = required_red.YMax - 1; } // Cached line if (fy == l2) { return(p2.CreateGPixelReference(0)); } if (fy == l1) { return(p1.CreateGPixelReference(0)); } // Shift PixelMap p = p1; p1 = p2; l1 = l2; p2 = p; l2 = fy; // Compute location of line Rectangle line = new Rectangle(); line.XMin = required_red.XMin << xshift; line.XMax = required_red.XMax << xshift; line.YMin = fy << yshift; line.YMax = (fy + 1) << yshift; line.Intersect(line, provided_input); line.Translate(-provided_input.XMin, -provided_input.YMin); // Prepare variables int botline = input.RowOffset(line.YMin); int rowsize = input.GetRowSize(); int sw = 1 << xshift; int div = xshift + yshift; int rnd = 1 << (div - 1); int rnd2 = rnd + rnd; PixelReference inp1 = input.CreateGPixelReference(0); PixelReference ip = p.CreateGPixelReference(0); // Compute averages for (int x = line.XMin; x < line.XMax; x += sw, ip.IncOffset()) { int r = 0; int g = 0; int b = 0; int s = 0; int inp0 = botline + x; int sy2 = line.Height; int sy1 = (1 << yshift); if (sy1 > sy2) { sy1 = sy2; } for (int sy = 0; sy < sy1; sy++, inp0 += rowsize) { int sx1 = x + sw; inp1.SetOffset(inp0); if (sx1 > line.XMax) { sx1 = line.XMax; } for (int sx = sx1 - x; sx-- > 0; s++, inp1.IncOffset()) { r += inp1.Red; g += inp1.Green; b += inp1.Blue; } } if (s == rnd2) { ip.SetBGR((b + rnd) >> div, (g + r) >> div, (r + rnd) >> div); } else { ip.SetBGR((b + (s / 2)) / 2, (g + (s / 2)) / s, (r + (s / 2)) / s); } } // Return return(p2.CreateGPixelReference(0)); }
public void Scale(Rectangle provided_input, PixelMap sourceMap, Rectangle targetRect, PixelMap output) { // Compute rectangles Rectangle required_red = new Rectangle(); Rectangle sourceRect = CreateRectangles(targetRect, required_red); // Parameter validation if ( (provided_input.Width != sourceMap.ImageWidth) || (provided_input.Height != sourceMap.ImageHeight)) { throw new Exception("invalid rectangle"); } if ( (provided_input.XMin > sourceRect.XMin) || (provided_input.YMin > sourceRect.YMin) || (provided_input.XMax < sourceRect.XMax) || (provided_input.YMax < sourceRect.YMax)) { throw new Exception("invalid rectangle"); } // Adjust output pixmap if ( (targetRect.Width != (int)output.ImageWidth) || (targetRect.Height != (int)output.ImageHeight)) { output.Init( targetRect.Height, targetRect.Width, null); } // Prepare temp stuff int bufw = required_red.Width; Pixel[] lbuffer = new Pixel[bufw + 2]; for (int i = 0; i < lbuffer.Length; ) { lbuffer[i++] = new Pixel(); } try { if ((xshift > 0) || (yshift > 0)) { p1 = new PixelMap().Init(1, bufw, null); p2 = new PixelMap().Init(2, bufw, null); l1 = l2 = -1; } // Loop on output lines for (int y = targetRect.YMin; y < targetRect.YMax; y++) { // Perform vertical interpolation { int fy = vcoord[y]; int fy1 = fy >> FRACBITS; int fy2 = fy1 + 1; PixelReference upper; PixelReference lower; // Obtain upper and lower line in reduced image if ((xshift > 0) || (yshift > 0)) { lower = GetLine(fy1, required_red, provided_input, sourceMap); upper = GetLine(fy2, required_red, provided_input, sourceMap); } else { int dx = required_red.XMin - provided_input.XMin; if (required_red.YMin > fy1) { fy1 = required_red.YMin; } if (required_red.YMax <= fy2) { fy2 = required_red.YMax - 1; } lower = sourceMap.CreateGPixelReference(fy1 - provided_input.YMin, dx); upper = sourceMap.CreateGPixelReference(fy2 - provided_input.YMin, dx); } // Compute line int idest = 1; short[] deltas = interp[fy & FRACMASK]; for ( int edest = idest + bufw; idest < edest; upper.IncOffset(), lower.IncOffset()) { Pixel dest = lbuffer[idest++]; int lower_r = lower.Red; int delta_r = deltas[(256 + upper.Red) - lower_r]; int lower_g = lower.Green; int delta_g = deltas[(256 + upper.Green) - lower_g]; int lower_b = lower.Blue; int delta_b = deltas[(256 + upper.Blue) - lower_b]; dest.SetBGR(lower_b + delta_b, lower_g + delta_g, lower_r + delta_r); } } // Perform horizontal interpolation { // Prepare for side effects lbuffer[0] = lbuffer[1]; // lbuffer[bufw] = lbuffer[bufw]; int line = 1 - required_red.XMin; PixelReference dest = output.CreateGPixelReference(y - targetRect.YMin, 0); // Loop horizontally for (int x = targetRect.XMin; x < targetRect.XMax; x++) { int n = hcoord[x]; int lower = line + (n >> FRACBITS); Pixel lower0 = lbuffer[lower]; Pixel lower1 = lbuffer[lower + 1]; short[] deltas = interp[n & FRACMASK]; int lower_r = lower0.Red; int delta_r = deltas[(256 + lower1.Red) - lower_r]; int lower_g = lower0.Green; int delta_g = deltas[(256 + lower1.Green) - lower_g]; int lower_b = lower0.Blue; int delta_b = deltas[(256 + lower1.Blue) - lower_b]; dest.SetBGR(lower_b + delta_b, lower_g + delta_g, lower_r + delta_r); dest.IncOffset(); } } } } finally { p1 = null; p2 = null; } }
public GPixmap GetPixelMap(GRect rect, int subsample, double gamma, PixelMap retval) { if (rect.Empty) { return (retval == null) ? (new PixelMap()) : retval.Init(0, 0, null); } GPixmap bg = GetBgPixmap(rect, subsample, gamma, retval); if (ForegroundJB2Image != null) { if (bg == null) { bg = (retval == null) ? new PixelMap() : retval; bg.Init( rect.Height, rect.Width, GPixel.WhitePixel); } if (Stencil(bg, rect, subsample, gamma)) { retval = bg; } } else { retval = bg; } return retval; }
public void Scale(Rectangle provided_input, PixelMap sourceMap, Rectangle targetRect, PixelMap output) { // Compute rectangles Rectangle required_red = new Rectangle(); Rectangle sourceRect = CreateRectangles(targetRect, required_red); // Parameter validation if ( (provided_input.Width != sourceMap.ImageWidth) || (provided_input.Height != sourceMap.ImageHeight)) { throw new Exception("invalid rectangle"); } if ( (provided_input.XMin > sourceRect.XMin) || (provided_input.YMin > sourceRect.YMin) || (provided_input.XMax < sourceRect.XMax) || (provided_input.YMax < sourceRect.YMax)) { throw new Exception("invalid rectangle"); } // Adjust output pixmap if ( (targetRect.Width != (int)output.ImageWidth) || (targetRect.Height != (int)output.ImageHeight)) { output.Init( targetRect.Height, targetRect.Width, null); } // Prepare temp stuff int bufw = required_red.Width; Pixel[] lbuffer = new Pixel[bufw + 2]; for (int i = 0; i < lbuffer.Length;) { lbuffer[i++] = new Pixel(); } try { if ((xshift > 0) || (yshift > 0)) { p1 = new PixelMap().Init(1, bufw, null); p2 = new PixelMap().Init(2, bufw, null); l1 = l2 = -1; } // Loop on output lines for (int y = targetRect.YMin; y < targetRect.YMax; y++) { // Perform vertical interpolation { int fy = vcoord[y]; int fy1 = fy >> FRACBITS; int fy2 = fy1 + 1; PixelReference upper; PixelReference lower; // Obtain upper and lower line in reduced image if ((xshift > 0) || (yshift > 0)) { lower = GetLine(fy1, required_red, provided_input, sourceMap); upper = GetLine(fy2, required_red, provided_input, sourceMap); } else { int dx = required_red.XMin - provided_input.XMin; if (required_red.YMin > fy1) { fy1 = required_red.YMin; } if (required_red.YMax <= fy2) { fy2 = required_red.YMax - 1; } lower = sourceMap.CreateGPixelReference(fy1 - provided_input.YMin, dx); upper = sourceMap.CreateGPixelReference(fy2 - provided_input.YMin, dx); } // Compute line int idest = 1; short[] deltas = interp[fy & FRACMASK]; for ( int edest = idest + bufw; idest < edest; upper.IncOffset(), lower.IncOffset()) { Pixel dest = lbuffer[idest++]; int lower_r = lower.Red; int delta_r = deltas[(256 + upper.Red) - lower_r]; int lower_g = lower.Green; int delta_g = deltas[(256 + upper.Green) - lower_g]; int lower_b = lower.Blue; int delta_b = deltas[(256 + upper.Blue) - lower_b]; dest.SetBGR(lower_b + delta_b, lower_g + delta_g, lower_r + delta_r); } } // Perform horizontal interpolation { // Prepare for side effects lbuffer[0] = lbuffer[1]; // lbuffer[bufw] = lbuffer[bufw]; int line = 1 - required_red.XMin; PixelReference dest = output.CreateGPixelReference(y - targetRect.YMin, 0); // Loop horizontally for (int x = targetRect.XMin; x < targetRect.XMax; x++) { int n = hcoord[x]; int lower = line + (n >> FRACBITS); Pixel lower0 = lbuffer[lower]; Pixel lower1 = lbuffer[lower + 1]; short[] deltas = interp[n & FRACMASK]; int lower_r = lower0.Red; int delta_r = deltas[(256 + lower1.Red) - lower_r]; int lower_g = lower0.Green; int delta_g = deltas[(256 + lower1.Green) - lower_g]; int lower_b = lower0.Blue; int delta_b = deltas[(256 + lower1.Blue) - lower_b]; dest.SetBGR(lower_b + delta_b, lower_g + delta_g, lower_r + delta_r); dest.IncOffset(); } } } } finally { p1 = null; p2 = null; } }
/// <summary> /// Gets the background pixmap /// </summary> /// <param name="rect"></param> /// <param name="subSample"></param> /// <param name="gamma"></param> /// <param name="retval"></param> /// <returns></returns> public GPixmap GetBgPixmap(GRect rect, int subsample, double gamma, GPixmap retval) { GPixmap pm = null; int width = (Info == null) ? 0 : Info.Width; int height = (Info == null) ? 0 : Info.Height; if ((width <= 0) || (height <= 0) || (Info == null)) { return null; } double gamma_correction = 1.0D; if ((gamma > 0.0D) && (Info != null)) { gamma_correction = gamma / Info.Gamma; } if (gamma_correction < 0.10000000000000001D) { gamma_correction = 0.10000000000000001D; } else if (gamma_correction > 10D) { gamma_correction = 10D; } IWPixelMap bgIWPixmap = BackgroundIWPixelMap; if (bgIWPixmap != null) { int w = bgIWPixmap.Width; int h = bgIWPixmap.Height; if ((w == 0) || (h == 0) || (width == 0) || (height == 0)) { return null; } int red = ComputeRed(width, height, w, h); if ((red < 1) || (red > 12)) { return null; } if (subsample == red) { pm = bgIWPixmap.GetPixmap(1, rect, retval); } else if (subsample == (2 * red)) { pm = bgIWPixmap.GetPixmap(2, rect, retval); } else if (subsample == (4 * red)) { pm = bgIWPixmap.GetPixmap(4, rect, retval); } else if (subsample == (8 * red)) { pm = bgIWPixmap.GetPixmap(8, rect, retval); } else if ((red * 4) == (subsample * 3)) { GRect xrect = new GRect(); xrect.Right = (int)Math.Floor(rect.Right * 4D / 3D); xrect.Bottom = (int)Math.Floor(rect.Bottom * 4D / 3D); xrect.Left = (int)Math.Ceiling((double)rect.Left * 4D / 3D); xrect.Top = (int)Math.Ceiling((double)rect.Top * 4D / 3D); GRect nrect = new GRect(0, 0, rect.Width, rect.Height); if (xrect.Left > w) { xrect.Left = w; } if (xrect.Top > h) { xrect.Top = h; } GPixmap ipm = bgIWPixmap.GetPixmap(1, xrect, null); pm = (retval != null) ? retval : new GPixmap(); pm.Downsample43(ipm, nrect); } else { int po2 = 16; while ((po2 > 1) && (subsample < (po2 * red))) { po2 >>= 1; } int inw = ((w + po2) - 1) / po2; int inh = ((h + po2) - 1) / po2; int outw = ((width + subsample) - 1) / subsample; int outh = ((height + subsample) - 1) / subsample; PixelMapScaler ps = new PixelMapScaler(inw, inh, outw, outh); ps.SetHorzRatio(red * po2, subsample); ps.SetVertRatio(red * po2, subsample); GRect xrect = ps.GetRequiredRect(rect); GPixmap ipm = bgIWPixmap.GetPixmap(po2, xrect, null); pm = (retval != null) ? retval : new GPixmap(); ps.Scale(xrect, ipm, rect, pm); } if ((pm != null) && (gamma_correction != 1.0D)) { pm.ApplyGammaCorrection(gamma_correction); for (int i = 0; i < 9; i++) { pm.ApplyGammaCorrection(gamma_correction); } } return pm; } else { return null; } }
private bool Stencil(PixelMap pm, Graphics.Rectangle rect, int subsample, double gamma) { if (Info == null) { return false; } int width = Info.Width; int height = Info.Height; if ((width <= 0) || (height <= 0)) { return false; } double gamma_correction = 1.0D; if (gamma > 0.0D) { gamma_correction = gamma / Info.Gamma; } if (gamma_correction < 0.10000000000000001D) { gamma_correction = 0.10000000000000001D; } else if (gamma_correction > 10D) { gamma_correction = 10D; } JB2Image fgJb2 = ForegroundJB2Image; if (fgJb2 != null) { ColorPalette fgPalette = ForegroundPalette; if (fgPalette != null) { List<int> components = new List<int>(); GBitmap bm = GetBitmapList(rect, subsample, 1, components); if (fgJb2.Blits.Count != fgPalette.BlitColors.Length) { pm.Attenuate(bm, 0, 0); return false; } GPixmap colors = new GPixmap().Init( 1, fgPalette.PaletteColors.Length, null); GPixelReference color = colors.CreateGPixelReference(0); for (int i = 0; i < colors.ImageWidth; color.IncOffset()) { fgPalette.index_to_color(i++, color); } colors.ApplyGammaCorrection(gamma_correction); List<int> compset = new List<int>(); while (components.Count > 0) { int lastx = 0; int colorindex = fgPalette.BlitColors[((int)components[0])]; GRect comprect = new GRect(); compset = new List<int>(); for (int pos = 0; pos < components.Count; ) { int blitno = ((int)components[pos]); JB2Blit pblit = fgJb2.Blits[blitno]; if (pblit.Left < lastx) { break; } lastx = pblit.Left; if (fgPalette.BlitColors[blitno] == colorindex) { JB2Shape pshape = fgJb2.GetShape(pblit.ShapeNumber); GRect xrect = new GRect( pblit.Left, pblit.Bottom, pshape.Bitmap.ImageWidth, pshape.Bitmap.ImageHeight); comprect.Recthull(comprect, xrect); compset.Add(components[pos]); components.Remove(pos); } else { pos++; } } comprect.XMin /= subsample; comprect.YMin /= subsample; comprect.XMax = ((comprect.XMax + subsample) - 1) / subsample; comprect.YMax = ((comprect.YMax + subsample) - 1) / subsample; comprect.Intersect(comprect, rect); if (comprect.Empty) { continue; } // bm = getBitmap(comprect, subsample, 1); bm = new GBitmap(); bm.Init( comprect.Height, comprect.Width, 0); bm.Grays = 1 + (subsample * subsample); int rxmin = comprect.XMin * subsample; int rymin = comprect.YMin * subsample; for (int pos = 0; pos < compset.Count; ++pos) { int blitno = ((int)compset[pos]); JB2Blit pblit = fgJb2.Blits[blitno]; JB2Shape pshape = fgJb2.GetShape(pblit.ShapeNumber); bm.Blit( pshape.Bitmap, pblit.Left - rxmin, pblit.Bottom - rymin, subsample); } color.SetOffset(colorindex); pm.Blit( bm, comprect.XMin - rect.XMin, comprect.YMin - rect.YMin, color); } return true; } // Three layer model. IWPixelMap fgIWPixmap = ForegroundIWPixelMap; if (fgIWPixmap != null) { GBitmap bm = GetBitmap(rect, subsample, 1, null); if ((bm != null) && (pm != null)) { GPixmap fgPixmap = ForegroundPixelMap; int w = fgPixmap.ImageWidth; int h = fgPixmap.ImageHeight; int red = ComputeRed(width, height, w, h); // if((red < 1) || (red > 12)) if ((red < 1) || (red > 16)) { return false; } // // int supersample = (red <= subsample) // ? 1 // : (red / subsample); // int wantedred = supersample * subsample; // // if(red == wantedred) // { // pm.stencil(bm, fgPixmap, supersample, rect, gamma_correction); // // return 1; // } pm.Stencil(bm, fgPixmap, red, subsample, rect, gamma_correction); return true; } } } return false; }
/// <summary> Draw the foreground layer onto this background image. /// /// </summary> /// <param name="mask">the mask layer /// </param> /// <param name="foregroundMap">the foreground colors /// </param> /// <param name="supersample">rate to upsample the foreground colors /// </param> /// <param name="subsample">rate to subsample the foreground colors /// </param> /// <param name="bounds">the target rectangle /// </param> /// <param name="gamma">color correction factor /// /// </param> /// <throws> IllegalArgumentException if the specified bounds are not contained in the page </throws> public virtual void Stencil(Bitmap mask, PixelMap foregroundMap, int supersample, int subsample, Rectangle bounds, double gamma) { // Check arguments Rectangle rect = new Rectangle(0, 0, (foregroundMap.ImageWidth * supersample + subsample - 1) / subsample, (foregroundMap.ImageHeight * supersample + subsample - 1) / subsample); if (bounds != null) { if ((bounds.Right < rect.Right) || (bounds.Bottom < rect.Bottom) || (bounds.Left > rect.Left) || (bounds.Top > rect.Top)) { throw new ArgumentException("rectangle out of bounds" + "bounds=(" + bounds.Right + "," + bounds.Bottom + "," + bounds.Left + "," + bounds.Top + "),rect=(" + rect.Right + "," + rect.Bottom + "," + rect.Left + "," + rect.Top + ")"); } rect = bounds; } // Compute number of rows int xrows = ImageHeight; if (mask.ImageHeight < xrows) { xrows = mask.ImageHeight; } if (rect.Height < xrows) { xrows = rect.Height; } // Compute number of columns int xcolumns = ImageWidth; if (mask.ImageWidth < xcolumns) { xcolumns = mask.ImageWidth; } if (rect.Width < xcolumns) { xcolumns = rect.Width; } // Precompute multiplier map int maxgray = mask.Grays - 1; int[] multiplier = new int[maxgray]; for (int i = 1; i < maxgray; i++) { multiplier[i] = (0x10000 * i) / maxgray; } // Prepare color correction table int[] gtable = GetColorCorrection(gamma); double ratioFg = supersample / (double)subsample; // Compute starting point in blown up foreground PixelMap int fgy = (rect.Bottom * subsample) / supersample; double fgy1 = rect.Bottom - ratioFg * fgy; if (fgy1 < 0) { fgy--; fgy1 += ratioFg; } int fgxz = (rect.Right * subsample) / supersample; double fgx1z = rect.Right - ratioFg * fgxz; if (fgx1z < 0) { fgxz--; fgx1z += ratioFg; } int fg = foregroundMap.RowOffset(fgy); PixelReference fgx = foregroundMap.CreateGPixelReference(0); PixelReference dst = CreateGPixelReference(0); // Loop over rows for (int y = 0; y < xrows; y++) { // Loop over columns fgx.SetOffset(fg + fgxz); double fgx1 = fgx1z; dst.SetOffset(y, 0); int src = mask.RowOffset(y); for (int x = 0; x < xcolumns; x++, dst.IncOffset()) { int srcpix = mask.GetByteAt(src + x); // Perform pixel operation if (srcpix > 0) { //fixed (int* gTableLocation = gtable) { if (srcpix >= maxgray) { dst.SetBGR(gtable[fgx.Blue], gtable[fgx.Green], gtable[fgx.Red]); } else { int level = multiplier[srcpix]; dst.SetBGR(((dst.Blue * (0x10000 - level)) + (level * gtable[fgx.Blue])) >> 16, ((dst.Green * (0x10000 - level)) + (level * gtable[fgx.Green])) >> 16, ((dst.Red * (0x10000 - level)) + (level * gtable[fgx.Red])) >> 16); } } } // Next column if (++fgx1 >= ratioFg) { fgx1 -= ratioFg; fgx.IncOffset(); } } // Next line if (++fgy1 >= ratioFg) { fgy1 -= ratioFg; fg += foregroundMap.GetRowSize(); } } }
/// <summary> Draw the foreground layer onto this background image. /// /// </summary> /// <param name="mask">the mask layer /// </param> /// <param name="foregroundMap">the foreground colors /// </param> /// <param name="supersample">rate to upsample the foreground colors /// </param> /// <param name="subsample">rate to subsample the foreground colors /// </param> /// <param name="bounds">the target rectangle /// </param> /// <param name="gamma">color correction factor /// /// </param> /// <throws> IllegalArgumentException if the specified bounds are not contained in the page </throws> public unsafe virtual void Stencil(Bitmap mask, PixelMap foregroundMap, int supersample, int subsample, Rectangle bounds, double gamma) { // Check arguments Rectangle rect = new Rectangle(0, 0, (foregroundMap.ImageWidth * supersample + subsample - 1) / subsample, (foregroundMap.ImageHeight * supersample + subsample - 1) / subsample); if (bounds != null) { if ((bounds.Right < rect.Right) || (bounds.Bottom < rect.Bottom) || (bounds.Left > rect.Left) || (bounds.Top > rect.Top)) { throw new ArgumentException("rectangle out of bounds" + "bounds=(" + bounds.Right + "," + bounds.Bottom + "," + bounds.Left + "," + bounds.Top + "),rect=(" + rect.Right + "," + rect.Bottom + "," + rect.Left + "," + rect.Top + ")"); } rect = bounds; } // Compute number of rows int xrows = ImageHeight; if (mask.ImageHeight < xrows) { xrows = mask.ImageHeight; } if (rect.Height < xrows) { xrows = rect.Height; } // Compute number of columns int xcolumns = ImageWidth; if (mask.ImageWidth < xcolumns) { xcolumns = mask.ImageWidth; } if (rect.Width < xcolumns) { xcolumns = rect.Width; } // Precompute multiplier map int maxgray = mask.Grays - 1; int[] multiplier = new int[maxgray]; for (int i = 1; i < maxgray; i++) { multiplier[i] = (0x10000 * i) / maxgray; } // Prepare color correction table int[] gtable = GetColorCorrection(gamma); double ratioFg = supersample / (double)subsample; // Compute starting point in blown up foreground PixelMap int fgy = (rect.Bottom * subsample) / supersample; double fgy1 = rect.Bottom - ratioFg * fgy; if (fgy1 < 0) { fgy--; fgy1 += ratioFg; } int fgxz = (rect.Right * subsample) / supersample; double fgx1z = rect.Right - ratioFg * fgxz; if (fgx1z < 0) { fgxz--; fgx1z += ratioFg; } int fg = foregroundMap.RowOffset(fgy); PixelReference fgx = foregroundMap.CreateGPixelReference(0); PixelReference dst = CreateGPixelReference(0); // Loop over rows for (int y = 0; y < xrows; y++) { // Loop over columns fgx.SetOffset(fg + fgxz); double fgx1 = fgx1z; dst.SetOffset(y, 0); int src = mask.RowOffset(y); for (int x = 0; x < xcolumns; x++, dst.IncOffset()) { int srcpix = mask.GetByteAt(src + x); // Perform pixel operation if (srcpix > 0) { fixed (int* gTableLocation = gtable) { if (srcpix >= maxgray) { dst.SetBGR(gTableLocation[fgx.Blue], gTableLocation[fgx.Green], gTableLocation[fgx.Red]); } else { int level = multiplier[srcpix]; dst.SetBGR(((dst.Blue * (0x10000 - level)) + (level * gTableLocation[fgx.Blue])) >> 16, ((dst.Green * (0x10000 - level)) + (level * gTableLocation[fgx.Green])) >> 16, ((dst.Red * (0x10000 - level)) + (level * gTableLocation[fgx.Red])) >> 16); } } } // Next column if (++fgx1 >= ratioFg) { fgx1 -= ratioFg; fgx.IncOffset(); } } // Next line if (++fgy1 >= ratioFg) { fgy1 -= ratioFg; fg += foregroundMap.GetRowSize(); } } }
/// <summary> Copy this image with a translated origin. /// /// </summary> /// <param name="dx">horizontal distance to translate /// </param> /// <param name="dy">vertical distance to translate /// </param> /// <param name="retval">an old image to try and reuse for the return value /// /// </param> /// <returns> the translated image /// </returns> public override Map Translate(int dx, int dy, Map retval) { if (!(retval is PixelMap) || (retval.ImageWidth != ImageWidth) || (retval.ImageHeight != ImageHeight)) { retval = new PixelMap().Init(ImageHeight, ImageWidth, null); } retval.Fill(this, -dx, -dy); return retval; }