internal bool Stencil(IPixelMap pm, Graphics.Rectangle rect, int subsample, double gamma) { Verify.SubsampleRange(subsample); int width = Width; int height = Height; if (width <= 0 || height <= 0) return false; double gammaCorr = 1.0D; if (gamma > 0.0D) { gammaCorr = gamma / Gamma; } if (gammaCorr < 0.10000000000000001D) { gammaCorr = 0.10000000000000001D; } else if (gammaCorr > 10D) { gammaCorr = 10D; } JB2Image fgJb2 = ForegroundJB2Image; if (fgJb2 != null) { ColorPalette fgPalette = ForegroundPalette; if (fgPalette != null) { List<int> components = new List<int>(); GBitmap bm = GetBitmapList(rect, subsample, 1, components); if (fgJb2.Blits.Count != fgPalette.BlitColors?.Length) { pm.Attenuate(bm, 0, 0); return false; } GPixmap colors = new PixelMap().Init(1, fgPalette.PaletteColors.Length, null); GPixelReference color = colors.CreateGPixelReference(0); for (int i = 0; i < colors.Width; color.IncOffset()) fgPalette.IndexToColor(i++, color); colors.ApplyGammaCorrection(gammaCorr); List<int> compset = new List<int>(); while (components.Count > 0) { int lastx = 0; int colorindex = fgPalette.BlitColors[components[0]]; GRect comprect = new GRect(); compset = new List<int>(); for (int pos = 0; pos < components.Count; ) { int blitno = ((int)components[pos]); JB2Blit pblit = fgJb2.Blits[blitno]; if (pblit.Left < lastx) { break; } lastx = pblit.Left; if (fgPalette.BlitColors[blitno] == colorindex) { JB2Shape pshape = fgJb2.GetShape(pblit.ShapeNumber); GRect xrect = new GRect(pblit.Left, pblit.Bottom, pshape.Bitmap.Width, pshape.Bitmap.Height); comprect.Recthull(comprect, xrect); compset.Add(components[pos]); components.RemoveAt(pos); } else { pos++; } } comprect.XMin /= subsample; comprect.YMin /= subsample; comprect.XMax = ((comprect.XMax + subsample) - 1) / subsample; comprect.YMax = ((comprect.YMax + subsample) - 1) / subsample; comprect.Intersect(comprect, rect); if (comprect.Empty) { continue; } bm = new DjvuNet.Graphics.Bitmap(); bm.Init(comprect.Height, comprect.Width, 0); bm.Grays = 1 + (subsample * subsample); int rxmin = comprect.XMin * subsample; int rymin = comprect.YMin * subsample; for (int pos = 0; pos < compset.Count; ++pos) { int blitno = ((int)compset[pos]); JB2Blit pblit = fgJb2.Blits[blitno]; JB2Shape pshape = fgJb2.GetShape(pblit.ShapeNumber); bm.Blit( pshape.Bitmap, pblit.Left - rxmin, pblit.Bottom - rymin, subsample); } color.SetOffset(colorindex); pm.Blit( bm, comprect.XMin - rect.XMin, comprect.YMin - rect.YMin, color); } return true; } // Three layer model. IInterWavePixelMap fgIWPixmap = ForegroundIWPixelMap; if (fgIWPixmap != null) { GBitmap bm = GetBitmap(rect, subsample, 1, null); if (bm != null && pm != null) { GPixmap fgPixmap = ForegroundPixelMap; int w = fgPixmap.Width; int h = fgPixmap.Height; int red = ComputeRed(width, height, w, h); // if((red < 1) || (red > 12)) if (red < 1 || red > 16) return false; // // int supersample = (red <= subsample) // ? 1 // : (red / subsample); // int wantedred = supersample * subsample; // // if(red == wantedred) // { // pm.stencil(bm, fgPixmap, supersample, rect, gamma_correction); // // return 1; // } pm.Stencil(bm, fgPixmap, red, subsample, rect, gammaCorr); return true; } } } return false; }
public GBitmap GetBitmap(GRect rect, int subsample, int align, GBitmap retval) { Verify.SubsampleRange(subsample); return GetBitmapList(rect, 1, 1, null); }