public Django Django(SavingObject savingObject) { return new Django(Game, new GrenadeWeapon(Game, ContentContainer.grenadeTexture2D)) { AllBullets = savingObject.allBullets, HealthPoints = savingObject.healthPoints, PositionRectangle = savingObject.positionRectangle, FrameSizePoint = savingObject.frameSizePoint }; }
public HealthBar HealthBar(SavingObject savingObject) { return new HealthBar(Game) { PositionRectangle = savingObject.positionRectangle}; }
public Enemy Enemy(SavingObject savingObject) { return new Enemy(Game) { AllBullets = savingObject.allBullets, HealthPoints = savingObject.healthPoints, PositionRectangle = savingObject.positionRectangle, FrameSizePoint = savingObject.frameSizePoint }; }
public BulletsBar BulletsBar(SavingObject savingObject) { return new BulletsBar(Game) { PositionRectangle = savingObject.positionRectangle }; }
public Platform Platform(SavingObject savingObject) { return new Platform(Game) { PositionRectangle = savingObject.positionRectangle }; }
public Level Level1(SavingObject savingObject) { Level.screenLeftX = savingObject.leftScreenX; Level.Length = savingObject.length; Level.currentLevel = savingObject.currentLevel; return new Level(Game); }