public GameScreen(Game game) : base(game) { pressedKeys = Keyboard.GetState().GetPressedKeys().ToList(); saves = new Saves(game); level = new Level(game); song = ContentContainer.gameSong; }
public static SavingObject SavingObject(Level level) { return (new SavingObject(-1, -1, default(Rectangle), Level.screenLeftX, Level.Length, Level.currentLevel, new Point(-1, -1), level.GetType())); }