public void ZH_L16_AscendDecsendTest_NoActiveGas_ThrowException() { ZH_L16 target = new ZH_L16(); double start = 1; double finish = 1; double rate = 1; Assert.Throws<ArgumentException>(() => target.AscendDecsend(start, finish, rate)); }
public void ZH_L16_AscendDecsendTest_NegativeFinishDepth_ThrowException() { Gas gas = new Gas(0.11, 0.79, 0.1); ZH_L16 target = new ZH_L16(); target.ActiveGas = gas; double start = 1; double finish = -1; double rate = 1; Assert.Throws<ArgumentException>(() => target.AscendDecsend(start, finish, rate)); }
private TimeSpan GotoDecoDepth(ZH_L16 algorithm, double currentDepth, double finalDepth, int runTime, ref Collection<DiveSegment> diveTable, out double stopDepth) { double minDepthAscent = algorithm.MinDepthAscent(CalcGradient(firstDecoDepth, currentDepth, pref)); double decoDepth = GetDecoDepth(minDepthAscent, pref); if (decoDepth >= currentDepth) { stopDepth = decoDepth; return new TimeSpan(); } Logger.Trace("GotoDecoDepth => start deco depth:" + decoDepth); algorithm.AscendDecsend(currentDepth, decoDepth, pref.AscRate); stopDepth = ContinueAscend(algorithm, finalDepth, decoDepth); TimeSpan timeSpentInGoingUp = CalcAscDescTime(currentDepth - stopDepth, pref.AscRate); int timespent = TimeHelper.MinutesRoundedUp(timeSpentInGoingUp); // Round to complete minute double diffTime = Math.Abs(timeSpentInGoingUp.TotalMinutes - timespent); double diffDepth = CalcHalfWayDepth(currentDepth, stopDepth); if (Math.Abs(diffTime - 0) > 0.001) { var algorithm2 = new ZH_L16(algorithm); algorithm2.AddRunTimeInMinutes(diffTime, diffDepth); // Try adding additional runtime to verify if we should go up even more. double newStopDepth = ContinueAscend(algorithm2, finalDepth, stopDepth); if (newStopDepth < stopDepth) { ContinueAscend(algorithm, finalDepth, stopDepth); timeSpentInGoingUp = CalcAscDescTime(currentDepth - newStopDepth, pref.AscRate); timespent = TimeHelper.MinutesRoundedUp(timeSpentInGoingUp); // Round to complete minute diffTime = Math.Abs(timeSpentInGoingUp.TotalMinutes - timespent); diffDepth = CalcHalfWayDepth(currentDepth, stopDepth); if (Math.Abs(diffTime - 0) > 0.001) { algorithm.AddRunTimeInMinutes(diffTime, diffDepth); } stopDepth = newStopDepth; } } double cns = CentralNervousSystem.AscendDescend(algorithm.ActiveGas, currentDepth, stopDepth, Math.Abs(pref.AscRate)); double otu = OxygenToxicityUnit.AscendDescend(algorithm.ActiveGas, currentDepth, stopDepth, Math.Abs(pref.AscRate)); timeSpentInGoingUp = TimeSpan.FromMinutes(timespent); var seg = new DiveSegment(stopDepth, timeSpentInGoingUp, DiveState.Ascend, runTime, runTime + timespent, algorithm.ActiveGas, cns, otu); Logger.Trace("GotoDecoDepth => Segment:" + seg); diveTable.Add(seg); return timeSpentInGoingUp; }
private TimeSpan GoingUp(ZH_L16 algorithm, ref Collection<DiveSegment> divetable, int runTime, double depth, WayPoint waypoint) { var ascdescTime = new TimeSpan(); double minDepthAscent = algorithm.MinDepthAscent(CalcGradient(firstDecoDepth, depth, pref)); //// No deco needed if (minDepthAscent <= waypoint.Depth) { algorithm.AscendDecsend(depth, waypoint.Depth, pref.AscRate); ascdescTime = CalcAscDescTime(depth - waypoint.Depth, pref.AscRate); int timespent = TimeHelper.MinutesRoundedUp(ascdescTime); double cns = CentralNervousSystem.AscendDescend(algorithm.ActiveGas, depth, waypoint.Depth, Math.Abs(pref.AscRate)); double otu = OxygenToxicityUnit.AscendDescend(algorithm.ActiveGas, depth, waypoint.Depth, Math.Abs(pref.AscRate)); // Round to complete minute double diffTime = Math.Abs(ascdescTime.TotalMinutes - timespent); double diffDepth = CalcHalfWayDepth(depth, waypoint.Depth); algorithm.AddRunTimeInMinutes(diffTime, diffDepth); ascdescTime = TimeSpan.FromMinutes(timespent); cns += CentralNervousSystem.ConstantDepth(algorithm.ActiveGas, diffDepth, diffTime); otu += OxygenToxicityUnit.ConstantDepth(algorithm.ActiveGas, diffDepth, diffTime); var seg = new DiveSegment(waypoint.Depth, ascdescTime, DiveState.Ascend, runTime, runTime + timespent, algorithm.ActiveGas, cns, otu); Logger.Trace("Calc => Segment:" + seg); divetable.Add(seg); } else { ascdescTime = GotoDecoDepth(algorithm, depth, waypoint.Depth, runTime, ref divetable, out depth); runTime += TimeHelper.MinutesRoundedUp(ascdescTime); if (Math.Abs(depth - waypoint.Depth) > 0.001) { TimeSpan decoTime = DoDeco(algorithm, depth, waypoint.Depth, runTime, ref divetable); ascdescTime += decoTime; } } return ascdescTime; }
private TimeSpan GoingDown(ZH_L16 algorithm, ref Collection<DiveSegment> divetable, int runTime, double currentDepth, WayPoint waypoint) { algorithm.AscendDecsend(currentDepth, waypoint.Depth, pref.DescRate); TimeSpan ascdescTime = CalcAscDescTime(waypoint.Depth - currentDepth, pref.DescRate); int timespent = TimeHelper.MinutesRoundedUp(ascdescTime); double cns = CentralNervousSystem.AscendDescend(algorithm.ActiveGas, currentDepth, waypoint.Depth, Math.Abs(pref.DescRate)); double otu = OxygenToxicityUnit.AscendDescend(algorithm.ActiveGas, currentDepth, waypoint.Depth, Math.Abs(pref.DescRate)); // Round to complete minute double diffTime = Math.Abs(ascdescTime.TotalMinutes - timespent); double diffDepth = CalcHalfWayDepth(currentDepth, waypoint.Depth); if (Math.Abs(diffTime - 0) > 0.001) { algorithm.AddRunTimeInMinutes(diffTime, diffDepth); ascdescTime = TimeSpan.FromMinutes(timespent); cns += CentralNervousSystem.ConstantDepth(algorithm.ActiveGas, diffDepth, diffTime); otu += OxygenToxicityUnit.ConstantDepth(algorithm.ActiveGas, diffDepth, diffTime); } var seg = new DiveSegment(waypoint.Depth, ascdescTime, DiveState.Desend, runTime, runTime + timespent, algorithm.ActiveGas, cns, otu); Logger.Trace("Calc => Segment:" + seg); divetable.Add(seg); return ascdescTime; }
private double ContinueAscend(ZH_L16 algorithm, double finalDepth, double decoDepth) { double stopDepth; double minDepthAscent = algorithm.MinDepthAscent(CalcGradient(firstDecoDepth, decoDepth, pref)); //// deco was not needed if (minDepthAscent <= finalDepth) { Logger.Trace("DoDeco => Deco not needed"); algorithm.AscendDecsend(decoDepth, finalDepth, pref.AscRate); stopDepth = finalDepth; } else { bool done = false; //// Check if we during ascent did get rid of deco obligations for that depth while (!done) { if (minDepthAscent < (decoDepth - pref.DepthBetweenDecoStops)) { double oldDecoDepth = decoDepth; decoDepth = GetDecoDepth(minDepthAscent, pref); //To not go to far if (decoDepth < finalDepth) { decoDepth = finalDepth; done = true; } Logger.Trace( "GotoDecoDepth => During ascent to depth:{0} we have changed celling to next deco depth:{1}", oldDecoDepth, decoDepth); algorithm.AscendDecsend(oldDecoDepth, decoDepth, pref.AscRate); minDepthAscent = algorithm.MinDepthAscent(CalcGradient(firstDecoDepth, decoDepth, pref)); } else { done = true; } } stopDepth = decoDepth; } return stopDepth; }