示例#1
0
        public void StartManip(Point p, object sender)
        {
            CurrentPoint = p;

            double d1   = ShapeUtils.Dist(p, new Point(line.X1, line.Y1));
            double d2   = ShapeUtils.Dist(p, new Point(line.X2, line.Y2));
            double dc   = ShapeUtils.Dist(p, new Point((line.X1 + line.X2) / 2, (line.Y1 + line.Y2) / 2));
            double dMin = ShapeUtils.Min(d1, d2, dc);

            if (dMin == d1)
            {
                markerSide = VdSegmentUtil.SegmentMarker.Side1;
            }
            else if (dMin == dc)
            {
                markerSide = VdSegmentUtil.SegmentMarker.Center;
            }
            else if (dMin == d2)
            {
                markerSide = VdSegmentUtil.SegmentMarker.Side2;
            }

            activeMarker = null;
            if (markerSide == VdSegmentUtil.SegmentMarker.Side1)
            {
                activeMarker = selMarker1;
                activeMarker.CaptureMouse();
            }
            else if (markerSide == VdSegmentUtil.SegmentMarker.Side2)
            {
                activeMarker = selMarker2;
                activeMarker.CaptureMouse();
            }
        }
示例#2
0
        public double distToFigure(Point from)
        {
            var d1 = ShapeUtils.Dist(new Point(line.X1, line.Y1), from);
            var d2 = ShapeUtils.Dist(new Point(line.X2, line.Y2), from);
            var d3 = ShapeUtils.Dist(new Point((line.X1 + line.X2) / 2, (line.Y1 + line.Y2) / 2), from);

            return(ShapeUtils.Min(d1, d2, d3));
        }
示例#3
0
        public double distToFigure(Point from)
        {
            var right  = _left + _badge.ActualWidth;
            var bottom = _top + _badge.ActualHeight;

            var d1 = ShapeUtils.Dist(new Point(_left, _top), from);
            var d2 = ShapeUtils.Dist(new Point(_left, bottom), from);
            var d3 = ShapeUtils.Dist(new Point(right, bottom), from);
            var d4 = ShapeUtils.Dist(new Point(right, _top), from);

            return(ShapeUtils.Min(d1, d2, d3, d4));
        }
示例#4
0
        public double distToFigure(Point from)
        {
            var d1 = ShapeUtils.Dist(_bounds.TopLeft, from);
            var d2 = ShapeUtils.Dist(_bounds.TopRight, from);
            var d3 = ShapeUtils.Dist(_bounds.BottomLeft, from);
            var d4 = ShapeUtils.Dist(_bounds.BottomRight, from);

            var cx = (_bounds.Left + _bounds.Right) / 2;
            var cy = (_bounds.Top + _bounds.Bottom) / 2;
            var d5 = ShapeUtils.Dist(new Point(cx, cy), from);

            return(Math.Min(ShapeUtils.Min(d1, d2, d3, d4), d5));
        }
示例#5
0
        double IVdShape.distToFigure(Point from)
        {
            if (bezierBorder == null)
            {
                return(double.MaxValue);
            }

            if (bezierBorder.Data == null)
            {
                return(double.MaxValue);
            }

            var center = new Point(bezierBorder.Data.Bounds.X + bezierBorder.Data.Bounds.Width / 2,
                                   bezierBorder.Data.Bounds.Y + bezierBorder.Data.Bounds.Height / 2);

            return(ShapeUtils.Dist(from, center));
        }
示例#6
0
        public double distToFigure(Point from)
        {
            HitTestResult htr = VisualTreeHelper.HitTest(_textEnterUC.handle, from);

            if (htr != null)
            {
                var border = htr.VisualHit as Border;
                if (border != null)
                {
                    return(0);
                }
            }

            var Org = _textEnterUC.txtLabel.TranslatePoint(new Point(0, 0), _scene);

            var w           = _textEnterUC.txtLabel.ActualWidth;
            var h           = _textEnterUC.txtLabel.ActualHeight;
            var TopRight    = new Point(Org.X + w, Org.Y);
            var BottomRight = new Point(Org.X + w, Org.Y + h);
            var BottomLeft  = new Point(Org.X, Org.Y + h);
            var Center      = new Point(Org.X + w / 2, Org.Y + h / 2);

            double d1 = ShapeUtils.Dist(Org, from);
            double d2 = ShapeUtils.Dist(TopRight, from);
            double d3 = ShapeUtils.Dist(BottomRight, from);
            double d4 = ShapeUtils.Dist(BottomLeft, from);
            double d5 = ShapeUtils.Dist(Center, from);

            double dMin = ShapeUtils.Min(d1, d2, d3);

            dMin = ShapeUtils.Min(dMin, d4, d5);

            if (dMin > 270)
            {
                dMin = double.MaxValue;
            }

            return(dMin);
        }