public DistortionSampleGame() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; distortionComponent = new DistortionComponent(this); Components.Add(distortionComponent); }
public override string ToString() { string output = DistortionComponent.GetDistortionTechniqueFriendlyName(Technique) + " (" + ModelName + ")"; if (DistortionBlur) { output += ", Blurred"; } return(output); }