private void ReadSettings() { DistantObjectSettings.LoadConfig(); // Create local copies of the values, so we're not editing the // config file until the user presses "Apply" flaresEnabled = DistantObjectSettings.DistantFlare.flaresEnabled; flareSaturation = DistantObjectSettings.DistantFlare.flareSaturation; flareSize = DistantObjectSettings.DistantFlare.flareSize; flareBrightness = DistantObjectSettings.DistantFlare.flareBrightness; ignoreDebrisFlare = DistantObjectSettings.DistantFlare.ignoreDebrisFlare; debrisBrightness = DistantObjectSettings.DistantFlare.debrisBrightness; showNames = DistantObjectSettings.DistantFlare.showNames; renderVessels = DistantObjectSettings.DistantVessel.renderVessels; maxDistance = DistantObjectSettings.DistantVessel.maxDistance; renderMode = DistantObjectSettings.DistantVessel.renderMode; ignoreDebris = DistantObjectSettings.DistantVessel.ignoreDebris; changeSkybox = DistantObjectSettings.SkyboxBrightness.changeSkybox; maxBrightness = DistantObjectSettings.SkyboxBrightness.maxBrightness; debugMode = DistantObjectSettings.debugMode; useToolbar = DistantObjectSettings.useToolbar; useAppLauncher = DistantObjectSettings.useAppLauncher || !ToolbarManager.ToolbarAvailable; onlyInSpaceCenter = DistantObjectSettings.onlyInSpaceCenter; }
private void ApplySettings() { // Apply our local values to the settings file object, and then // save it. DistantObjectSettings.DistantFlare.flaresEnabled = flaresEnabled; DistantObjectSettings.DistantFlare.flareSaturation = flareSaturation; DistantObjectSettings.DistantFlare.flareSize = flareSize; DistantObjectSettings.DistantFlare.flareBrightness = flareBrightness; DistantObjectSettings.DistantFlare.ignoreDebrisFlare = ignoreDebrisFlare; DistantObjectSettings.DistantFlare.debrisBrightness = debrisBrightness; DistantObjectSettings.DistantFlare.showNames = showNames; DistantObjectSettings.DistantVessel.renderVessels = renderVessels; DistantObjectSettings.DistantVessel.maxDistance = maxDistance; DistantObjectSettings.DistantVessel.renderMode = renderMode; DistantObjectSettings.DistantVessel.ignoreDebris = ignoreDebris; DistantObjectSettings.SkyboxBrightness.changeSkybox = changeSkybox; DistantObjectSettings.SkyboxBrightness.maxBrightness = maxBrightness; DistantObjectSettings.debugMode = debugMode; DistantObjectSettings.useToolbar = useToolbar; DistantObjectSettings.useAppLauncher = useAppLauncher; DistantObjectSettings.onlyInSpaceCenter = onlyInSpaceCenter; DistantObjectSettings.SaveConfig(); }
//-------------------------------------------------------------------- // Awake() // Load configs, set up the callback, private void Awake() { DistantObjectSettings.LoadConfig(); Dictionary <string, Vessel.Situations> namedSituations = new Dictionary <string, Vessel.Situations> { { Vessel.Situations.LANDED.ToString(), Vessel.Situations.LANDED }, { Vessel.Situations.SPLASHED.ToString(), Vessel.Situations.SPLASHED }, { Vessel.Situations.PRELAUNCH.ToString(), Vessel.Situations.PRELAUNCH }, { Vessel.Situations.FLYING.ToString(), Vessel.Situations.FLYING }, { Vessel.Situations.SUB_ORBITAL.ToString(), Vessel.Situations.SUB_ORBITAL }, { Vessel.Situations.ORBITING.ToString(), Vessel.Situations.ORBITING }, { Vessel.Situations.ESCAPING.ToString(), Vessel.Situations.ESCAPING }, { Vessel.Situations.DOCKED.ToString(), Vessel.Situations.DOCKED }, }; List <string> situationStrings = DistantObjectSettings.DistantFlare.situations.Split(',').ToList(); foreach (string sit in situationStrings) { if (namedSituations.ContainsKey(sit)) { situations.Add(namedSituations[sit]); } else { Debug.LogWarning(Constants.DistantObject + " -- Unable to find situation '" + sit + "' in my known situations atlas"); } } if (DistantObjectSettings.DistantFlare.flaresEnabled) { Debug.Log(Constants.DistantObject + " -- FlareDraw enabled"); } else { Debug.Log(Constants.DistantObject + " -- FlareDraw disabled"); } GenerateBodyFlares(); // Remove Vessels from our dictionaries just before they are destroyed. // After they are destroyed they are == null and this confuses Dictionary. GameEvents.onVesselWillDestroy.Add(RemoveVesselFlare); // Cache a list of the scaledTransforms so we know which worlds // are being rendered. scaledTransforms = ScaledSpace.Instance.scaledSpaceTransforms .Where(ss => ss.GetComponent <ScaledSpaceFader>() != null) .ToList(); //--- HACK++ //foreach(Transform sst in scaledTransforms) //{ // Debug.Log(string.Format("xform {0} @ {1}, which is {2}", sst.name, sst.position, ScaledSpace.ScaledToLocalSpace(sst.position))); //} }
public void Awake() { //Load settings DistantObjectSettings.LoadConfig(); meshListLookup.Clear(); referencePart.Clear(); vesselIsBuilt.Clear(); watchList.Clear(); partModelNameLookup.Clear(); if (DistantObjectSettings.DistantVessel.renderVessels) { bool sawErrors = false; foreach (UrlDir.UrlConfig urlConfig in GameDatabase.Instance.GetConfigs("PART")) { ConfigNode cfgNode = ConfigNode.Load(urlConfig.parent.fullPath); foreach (ConfigNode node in cfgNode.nodes) { if (node.GetValue("name") == urlConfig.name) { cfgNode = node; break; } } if (cfgNode.HasValue("name")) { string url = urlConfig.parent.url.Substring(0, urlConfig.parent.url.LastIndexOf("/")); string model = System.IO.Path.GetFileNameWithoutExtension(cfgNode.GetValue("mesh")); if (!partModelNameLookup.ContainsKey(urlConfig.name)) { partModelNameLookup.Add(urlConfig.name, url + "/" + model); } } else { if (DistantObjectSettings.debugMode) { Debug.LogError(Constants.DistantObject + " -- Could not find ConfigNode for part " + urlConfig.name + ". Part will not render for VesselDraw."); } sawErrors = true; } } print(Constants.DistantObject + " -- VesselDraw initialized"); if (sawErrors) { Debug.LogError(Constants.DistantObject + " -- Some parts do not have ConfigNode entries in the game database. Some distant vessels will be missing pieces."); } } else if (DistantObjectSettings.debugMode) { print(Constants.DistantObject + " -- VesselDraw disabled"); } }
//-------------------------------------------------------------------- // Awake() // Load configs, set up the callback, private void Awake() { DistantObjectSettings.LoadConfig(); Dictionary <string, Vessel.Situations> namedSituations = new Dictionary <string, Vessel.Situations> { { Vessel.Situations.LANDED.ToString(), Vessel.Situations.LANDED }, { Vessel.Situations.SPLASHED.ToString(), Vessel.Situations.SPLASHED }, { Vessel.Situations.PRELAUNCH.ToString(), Vessel.Situations.PRELAUNCH }, { Vessel.Situations.FLYING.ToString(), Vessel.Situations.FLYING }, { Vessel.Situations.SUB_ORBITAL.ToString(), Vessel.Situations.SUB_ORBITAL }, { Vessel.Situations.ORBITING.ToString(), Vessel.Situations.ORBITING }, { Vessel.Situations.ESCAPING.ToString(), Vessel.Situations.ESCAPING }, { Vessel.Situations.DOCKED.ToString(), Vessel.Situations.DOCKED }, }; string[] situationStrings = DistantObjectSettings.DistantFlare.situations.Split(','); foreach (string sit in situationStrings) { if (namedSituations.ContainsKey(sit)) { situations.Add(namedSituations[sit]); } else { UnityEngine.Debug.LogWarning(Constants.DistantObject + " -- Unable to find situation '" + sit + "' in my known situations atlas"); } } if (DistantObjectSettings.DistantFlare.flaresEnabled) { UnityEngine.Debug.Log(Constants.DistantObject + " -- FlareDraw enabled"); } else { UnityEngine.Debug.Log(Constants.DistantObject + " -- FlareDraw disabled"); } sunRadiusSquared = FlightGlobals.Bodies[0].Radius * FlightGlobals.Bodies[0].Radius; GenerateBodyFlares(); // Remove Vessels from our dictionaries just before they are destroyed. // After they are destroyed they are == null and this confuses Dictionary. GameEvents.onVesselWillDestroy.Add(RemoveVesselFlare); }
public void Awake() { restorableGalaxyCube = false; DistantObjectSettings.LoadConfig(); if (GalaxyCubeControl.Instance != null) { restorableGalaxyCube = true; galaxyColor = GalaxyCubeControl.Instance.maxGalaxyColor; glareFadeLimit = GalaxyCubeControl.Instance.glareFadeLimit; if (DistantObjectSettings.SkyboxBrightness.changeSkybox) { GalaxyCubeControl.Instance.maxGalaxyColor = new Color(DistantObjectSettings.SkyboxBrightness.maxBrightness, DistantObjectSettings.SkyboxBrightness.maxBrightness, DistantObjectSettings.SkyboxBrightness.maxBrightness); GalaxyCubeControl.Instance.glareFadeLimit = 1f; } } }