public HlapiServer(HlapiCommsNetwork network) { _network = network; _sendWriter = new NetworkWriter(new byte[1024]); _trackerPrefab = Resources.Load <GameObject>("HlapiPlayerTracker"); }
public HlapiClient(HlapiCommsNetwork network) : base(network) { _network = network; _sendWriter = new NetworkWriter(new byte[1024]); }
public HlapiServer([NotNull] HlapiCommsNetwork network) { if (network == null) { throw new ArgumentNullException("network"); } this._network = network; }
public HlapiClient([NotNull] HlapiCommsNetwork network) : base(network) { if (network == null) { throw new ArgumentNullException("network"); } this._network = network; this._sendWriter = new NetworkWriter(new byte[1024]); }