public Boss(Texture2D tex, Vector2 pos, Vector2 vel) : base(tex, pos, vel) { scale = LevelManager.Current.BossStats.Size; Size *= scale; Life = LevelManager.Current.BossStats.Health; stats = LevelManager.Current.BossStats; pointValue = 1000; damageTaken = 1; rotationalVelocity = 0; }
public WormBoss(Vector2 pos, Vector2 vel, Texture2D tex, int chainPos, int length, WormBoss Parent) : base(pos, vel, tex, chainPos, length, (EWorm)Parent) { stats = LevelManager.Current.BossStats; if (chainPos == 0) { CollisionLocation = new Vector2(); } scale = stats.Size; Size *= scale; Life = stats.Health; damageTaken = 1; if (chainPos == 0) { pointValue = 1000; } else { damageTaken = 0; } }