示例#1
0
        //private TextureRef _texture;

        public GLFont(ushort id, FontFile fontFile, GLMaterial material)
        {
            this.id = id;

            _fontFile = fontFile;
            _material = material;
            //_material = Root.instance.resources.createMaterialFromTexture(fontTexture, fontTexture);
            //_material.SetBlendState( BlendState.NonPremultiplied);
            //_material.textureName = fontTexture;

            //_texture = Root.instance.resources.findTexture(fontTexture);

            _characterMap = new Dictionary <char, FontChar>();

            foreach (var fontCharacter in _fontFile.Chars)
            {
                char c = (char)fontCharacter.ID;
                _characterMap.Add(c, fontCharacter);
                if (fontCharacter.Height + fontCharacter.YOffset > MaxLineHeight)
                {
                    MaxLineHeight = fontCharacter.Height + fontCharacter.YOffset;
                }
            }
        }
示例#2
0
 public virtual void material(GLMaterial material)
 {
     verifyBegin();
     _state.material = material;
 }