示例#1
0
 void build10()
 {
     int ns = 49;
     world.ViewPlane.HRes = 800;
     world.ViewPlane.VRes = 700;
     world.ViewPlane.SetSampler(new Regular(ns));
     world.ViewPlane.MaxDepth = 10;
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1.5f;
     world.Camera = cam;
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
     matte2.Shadows = true;
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(matte2);
     world.Objects.Add(p);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(4, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
     float exp = 2000;
     Transparent sphere_material = new Transparent();
     sphere_material.SetSpecularRC(0.5f);
     sphere_material.SetExp(exp);
     sphere_material.SetIndexOfRefraction(1.5f);
     sphere_material.SetReflectiveRC(0.1f);
     sphere_material.SetTransmissionCoefficient(0.9f);
     Sphere sph = new Sphere(new Vector3(2f, 0.5f, 0f), 0.5f);
     sph.SetMaterial(sphere_material);
     world.Objects.Add(sph);
     Reflective smatte2 = new Reflective();
     smatte2.SetAmbientRC(0.25f);
     smatte2.SetDiffuseRC(0.5f);
     smatte2.SetRColor(new Vector3(1));
     smatte2.SetSpecularRC(0.15f);
     smatte2.SetExp(100);
     smatte2.SetReflectiveRC(0.75f);
     smatte2.SetCD(new Vector3(1));
     Sphere sphere = new Sphere(new Vector3(0, 2, 0), 0.4f);
     sphere.SetMaterial(smatte2);
     world.Objects.Add(sphere);
 }
示例#2
0
 void build8()
 {
     int ns = 256;
     world.ViewPlane.HRes = 400;
     world.ViewPlane.VRes = 400;
     world.ViewPlane.MaxDepth = 1;
     world.ViewPlane.SetSamples(ns);
     world.Tracer = new Whitted(world);
     AmbientOccluder occ = new AmbientOccluder();
     occ.RadianceScale = 1.0f;
     occ.MinAmount = 0f;
     occ.Shadows = true;
     occ.Color = Vector3.One;
     occ.SetSampler(new MultiJittered(ns));
     world.AmbientLight = occ;
     Pinhole cam = new Pinhole();
     cam.Position = new Vector3(40, 30, 20);
     cam.Target = new Vector3(0, 0, 0);
     cam.Distance = 5000;
     cam.Zoom = 1;
     world.Camera = cam;
     Reflective matte2 = new Reflective();
     matte2.SetAmbientRC(0.001f);
     matte2.SetDiffuseRC(0.5f);
     matte2.SetRColor(new Vector3(1));
     matte2.SetSpecularRC(0);
     matte2.SetExp(100);
     matte2.SetReflectiveRC(0.5f);
     matte2.SetCD(new Vector3(1));
     Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
     ss.Shadows = true;
     ss.SetMaterial(matte2);
     world.Objects.Add(ss);
     Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
     matte.Shadows = true;
     Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
     s.Shadows = true;
     s.SetMaterial(matte);
     world.Objects.Add(s);
     Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
     m2.Shadows = true;
     Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
     b2.SetMaterial(m2);
     b2.Shadows = true;
     //world.Objects.Add(b2);
     Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
     p.Shadows = true;
     p.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
     world.Objects.Add(p);
     Matte m3 = new Matte(1, 1, Vector3.One);
     m3.Shadows = true;
     Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1, 1, 1), 0.5f);
     d.SetMaterial(m3);
     d.Shadows = true;
     world.Objects.Add(d);
     Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
     m5.Shadows = true;
     Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
     an.SetMaterial(m5);
     an.Shadows = true;
     world.Objects.Add(an);
     Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
     m6.Shadows = true;
     SolidCylinder sc = new SolidCylinder(0, 1, 0.5f);
     sc.Shadows = true;
     sc.SetMaterial(m6);
     world.Objects.Add(sc);
     PointLight pl = new PointLight();
     pl.Color = Vector3.One;
     pl.Position = new Vector3(0, 4, 0);
     pl.RadianceScale = 1.0f;
     pl.Shadows = true;
     world.Lights.Add(pl);
 }
示例#3
0
 public static GeometricObject CreateObjectFromElement(this RElement ele, Dictionary<string, Texture> txts, ref bool instance)
 {
     string n = ele.Name;
     string name = getName(ele);
     bool shad = getShadow(ele);
     instance = !getInstance(ele);
     Material m = getMaterial(ele, txts);
     if (n == P.Obj.Sph)
     {
         Sphere sph = new Sphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         sph.SetShadows(shad);
         sph.SetMaterial(m);
         return sph;
     }
     else if (n == P.Obj.Box)
     {
         Box box = new Box(ele.Attributes[P.Min].ToVector3(), ele.Attributes[P.Max].ToVector3(), name);
         box.SetShadows(shad);
         box.SetMaterial(m);
         return box;
     }
     else if (n == P.Obj.Plane)
     {
         Plane p = new Plane(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), name);
         p.SetShadows(shad);
         p.SetMaterial(m);
         return p;
     }
     else if (n == P.Obj.Disk)
     {
         Disk d = new Disk(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         d.SetShadows(shad);
         d.SetMaterial(m);
         return d;
     }
     else if (n == P.Obj.Annulus)
     {
         Annulus d = new Annulus(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Dir].ToVector3(), float.Parse(ele.Attributes[P.IRad].Value), float.Parse(ele.Attributes[P.ORad].Value), name);
         d.SetShadows(shad);
         d.SetMaterial(m);
         return d;
     }
     else if (n == P.Obj.Tri)
     {
         Triangle t = new Triangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name);
         t.SetShadows(shad);
         t.SetMaterial(m);
         return t;
     }
     else if (n == P.Obj.STri)
     {
         SmoothTriangle t = new SmoothTriangle(ele.Attributes["P1"].ToVector3(), ele.Attributes["P2"].ToVector3(), ele.Attributes["P3"].ToVector3(), name);
         t.SetShadows(shad);
         t.SetMaterial(m);
         return t;
     }
     else if (n == P.Obj.Rect)
     {
         Rectangle r = new Rectangle(ele.Attributes["P"].ToVector3(), GetVector(ele.Attributes["A"]), GetVector(ele.Attributes["B"]), name);
         r.SetShadows(shad);
         r.SetMaterial(m);
         return r;
     }
     else if (n == P.Obj.OCyl)
     {
         OpenCylinder oc = new OpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.Cyl)
     {
         SolidCylinder oc = new SolidCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.OC)
     {
         OpenCone oc = new OpenCone(float.Parse(ele.Attributes[P.Rad].Value), float.Parse(ele.Attributes[P.Height].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.COCyl)
     {
         ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(ele.Attributes[P.Bottom].Value), float.Parse(ele.Attributes[P.Top].Value), float.Parse(ele.Attributes[P.Rad].Value), name);
         oc.SetShadows(shad);
         oc.SetMaterial(m);
         return oc;
     }
     else if (n == P.Obj.Ins)
     {
         Instance ins = new Instance(GeometricObject.GetObject(ele.Attributes["ObjectRef"].Value), name);
         ins.SetShadows(shad);
         transform(ins, ele);
         if (m != null)
             ins.SetMaterial(m);
         return ins;
     }
     else if (n == P.Obj.Tor)
     {
         Torus tor = new Torus(ele.Attributes[P.Srad].ToFloat(), ele.Attributes[P.Trad].ToFloat(), name);
         tor.SetShadows(shad);
         if (m != null)
             tor.SetMaterial(m);
         return tor;
     }
     else if (n == P.Obj.ConSph)
     {
         ConcaveSphere conc = new ConcaveSphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         conc.SetShadows(shad);
         if (m != null)
             conc.SetMaterial(m);
         return conc;
     }
     else if (n == P.Obj.ConHsph)
     {
         ConcaveHemisphere conc = new ConcaveHemisphere(ele.Attributes[P.Pos].ToVector3(), ele.Attributes[P.Rad].ToFloat(), name);
         conc.SetShadows(shad);
         if (m != null)
             conc.SetMaterial(m);
         return conc;
     }
     else if (n == P.Obj.Mesh)
     {
         Mesh mesh = new Mesh(name);
         mesh.SetShadows(shad);
         getVertices(mesh, ele);
         getNormals(mesh, ele);
         getFaces(mesh, ele);
         if (m != null)
             mesh.SetMaterial(m);
         return mesh;
     }
     else
     {
         return getCObject(ele);
     }
 }
示例#4
0
 void build6()
 {
     try
     {
         int ns = 121;
         world.ViewPlane.HRes = 400;
         world.ViewPlane.VRes = 400;
         world.ViewPlane.SetSamples(ns);
         world.Tracer = new AreaLighting(world);
         AmbientOccluder occ = new AmbientOccluder();
         occ.RadianceScale = 1.0f;
         occ.MinAmount = 0f;
         occ.Shadows = true;
         occ.Color = Vector3.One;
         occ.SetSampler(new MultiJittered(ns));
         world.AmbientLight = occ;
         Pinhole cam = new Pinhole();
         cam.Position = new Vector3(40, 30, 20);
         cam.Target = new Vector3(0, 0, 0);
         cam.Distance = 5000;
         cam.Zoom = 1;
         world.Camera = cam;
         Sphere ss = new Sphere(new Vector3(2f, 0.5f, 1f), 0.5f);
         ss.Shadows = true;
         ss.SetMaterial(new Matte(0.25f, 0.5f, new Vector3(1f, 1f, 1f)) { Shadows = true });
         world.Objects.Add(ss);
         Matte matte = new Matte(0.25f, 0.5f, new Vector3(0.5f, 0, 0.5f));
         matte.Shadows = true;
         Box s = new Box(new Vector3(0, 0, 1), new Vector3(1, 1, 2));
         s.Shadows = true;
         s.SetMaterial(matte);
         world.Objects.Add(s);
         Matte m2 = new Matte(0.25f, 0, new Vector3(1, 1, 0));
         m2.Shadows = true;
         Box b2 = new Box(new Vector3(1, 1, 0), new Vector3(2, 2, 1));
         b2.SetMaterial(m2);
         b2.Shadows = true;
         //world.Objects.Add(b2);
         Matte matte2 = new Matte(0.75f, 0.5f, new Vector3(1, 1, 1));
         matte2.Shadows = true;
         Plane p = new Plane(Vector3.Zero, new Vector3(0, 1, 0));
         p.Shadows = true;
         p.SetMaterial(matte2);
         world.Objects.Add(p);
         Matte m3 = new Matte(0.25f, 0.5f, new Vector3(0.2f, 0.7f, 0.3f));
         m3.Shadows = true;
         Disk d = new Disk(new Vector3(0f, 1.6f, 1), new Vector3(1), 0.5f);
         d.SetMaterial(m3);
         d.Shadows = true;
         world.Objects.Add(d);
         Matte m5 = new Matte(0.75f, 0.1f, new Vector3(0, 0.5f, 1));
         m5.Shadows = true;
         Annulus an = new Annulus(new Vector3(1, 1.2f, 0), Vector3.Up, 0.4f, 0.2f);
         an.SetMaterial(m5);
         an.Shadows = true;
         world.Objects.Add(an);
         Matte m6 = new Matte(0.75f, 0.1f, new Vector3(1, 0, 0.4f));
         m6.Shadows = true;
         Instance sc = new Instance(new SolidCylinder(0, 1, 0.5f));
         sc.Shadows = true;
         sc.SetMaterial(m6);
         world.Objects.Add(sc);
         Matte mcone = new Matte(0.45f, 1, new Vector3(0.1f, 0, 0.4f));
         Instance cone = new Instance(new SolidCone(0.5f, 1));
         cone.Shadows = true;
         cone.SetMaterial(mcone);
         cone.Translate(new Vector3(0, 1.5f, -0.5f));
         world.Objects.Add(cone);
         PointLight pl = new PointLight();
         pl.Color = Vector3.One;
         pl.Position = new Vector3(0, 4, 0);
         pl.RadianceScale = 1.0f;
         pl.Shadows = true;
         world.Lights.Add(pl);
     }
     catch (Exception e)
     {
         MessageBox.Show(e.StackTrace);
         MessageBox.Show(e.TargetSite.ToString());
         throw new Exception("yup");
     }
 }
示例#5
0
 static GeometricObject getPObject(XElement ele, ref bool instance)
 {
     string typ = ele.Name.LocalName;
     if (ele.Attribute("Instance") != null)
         instance = bool.Parse(getAttribute("Instance", ele));
     else
         instance = false;
     if (typ == "Sphere")
     {
         Sphere sph = new Sphere(getVector(getAttribute("Position", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         sph.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         sph.SetMaterial(getMaterial(ele));
         return sph;
     }
     else if (typ == "Box")
     {
         Box b = new Box(getVector(getAttribute("Min", ele)), getVector(getAttribute("Max", ele)), getAttribute("Name", ele));
         b.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         b.SetMaterial(getMaterial(ele));
         return b;
     }
     else if (typ == "Plane")
     {
         Plane p = new Plane(getVector(getAttribute("Position", ele)), getVector(getAttribute("Direction", ele)), getAttribute("Name", ele));
         p.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         p.SetMaterial(getMaterial(ele));
         return p;
     }
     else if (typ == "Disk")
     {
         Disk d = new Disk(getVector(getAttribute("Center", ele)), getVector(getAttribute("Direction", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         d.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         d.SetMaterial(getMaterial(ele));
         return d;
     }
     else if (typ == "Annulus")
     {
         Annulus d = new Annulus(getVector(getAttribute("Center", ele)), getVector(getAttribute("Direction", ele)), float.Parse(getAttribute("InnerRadius", ele)), float.Parse(getAttribute("OuterRadius", ele)), getAttribute("Name", ele));
         d.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         d.SetMaterial(getMaterial(ele));
         return d;
     }
     else if (typ == "Triangle")
     {
         Triangle t = new Triangle(getVector(getAttribute("P1", ele)), getVector(getAttribute("P2", ele)), getVector(getAttribute("P3", ele)), getAttribute("Name", ele));
         t.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         t.SetMaterial(getMaterial(ele));
         return t;
     }
     else if (typ == "SmoothTriangle")
     {
         SmoothTriangle t = new SmoothTriangle(getVector(getAttribute("P1", ele)), getVector(getAttribute("P2", ele)), getVector(getAttribute("P3", ele)), getAttribute("Name", ele));
         t.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         t.SetMaterial(getMaterial(ele));
         return t;
     }
     else if (typ == "Rectangle")
     {
         Rectangle r = new Rectangle(getVector(getAttribute("P", ele)), getVector(getAttribute("A", ele)), getVector(getAttribute("B", ele)), getAttribute("Name", ele));
         r.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         r.SetMaterial(getMaterial(ele));
         return r;
     }
     else if (typ == "OpenCylinder")
     {
         OpenCylinder oc = new OpenCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         oc.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         oc.SetMaterial(getMaterial(ele));
         return oc;
     }
     else if (typ == "OpenCone")
     {
         OpenCone oc = new OpenCone(float.Parse(getAttribute("Radius", ele)), float.Parse(getAttribute("Height", ele)), getAttribute("Name", ele));
         oc.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         oc.SetMaterial(getMaterial(ele));
         return oc;
     }
     else if (typ == "ConvexOpenCylinder")
     {
         ConvexOpenCylinder oc = new ConvexOpenCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele));
         oc.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         oc.SetMaterial(getMaterial(ele));
         return oc;
     }
     else if (typ == "Instance")
     {
         Instance ins = new Instance(GeometricObject.GetObject(getAttribute("ObjectRef", ele)), getAttribute("Name", ele));
         ins.SetShadows(bool.Parse(getAttribute("Shadows", ele)));
         return ins;
     }
     else
     {
         return getCObject(ele);
     }
 }