void build11() { int ns = 100; world.ViewPlane.HRes = 600; world.ViewPlane.VRes = 600; world.ViewPlane.SetSampler(new Regular(ns)); world.ViewPlane.MaxDepth = 10; world.Tracer = new Whitted(world); AmbientOccluder occ = new AmbientOccluder(); occ.RadianceScale = 1.0f; occ.MinAmount = 0f; occ.Shadows = true; occ.Color = Vector3.One; occ.SetSampler(new Regular(ns)); world.AmbientLight = occ; Pinhole cam = new Pinhole(); cam.Position = new Vector3(-6, 6, 45); cam.Target = new Vector3(0, 0, 0); cam.Distance = 5000; cam.Zoom = 1.7f; world.Camera = cam; Matte plane_material = new Matte(0.9f, 0.9f, Vector3.One); XRectangle pl = new XRectangle(new Vector3(-2.5f, 0, -2.5f), new Vector3(0, 0, 5), new Vector3(5, 0, 0), Vector3.Up); //Plane pl = new Plane(new Vector3(0), Vector3.Up); pl.SetMaterial(plane_material); world.Objects.Add(pl); PointLight light = new PointLight(); light.Color = Vector3.One; light.Position = new Vector3(-3, 3, 0); light.RadianceScale = 2.0f; float refl = 0.18f; float spec = 0.8f; float amb = 0.5f; float diff = 1f; float exp = 100; Group tree = new Group(); world.Lights.Add(light); { ImageTexture im = new ImageTexture(); Disque.Raytracer.Textures.Image imm = Extensions.CreateFromBitmap(@"C:\Users\Belal\Downloads\Earth_Diffuse_2.jpg"); im.SetImage(imm); im.SetMapping(new SphericalMap()); SV_Phong sphere_m = new SV_Phong(); sphere_m.SetCD(im); sphere_m.SetSpecularColor(im); sphere_m.SetExp(40); sphere_m.SetSpecularRC(0.2f); sphere_m.SetDiffuseRC(0.6f); sphere_m.SetAmbientRC(0.25f); Sphere sphere = new Sphere(new Vector3(0, 0f, 0), 1f); Instance ins = new Instance(sphere); ins.SetMaterial(sphere_m); ins.RotateY(MathHelper.ToRadians(90)); ins.Scale(new Vector3(0.4f)); ins.Translate(new Vector3(0, 0.4f, 0.5f)); world.Objects.Add(ins); } { Reflective smatte2 = new Reflective(); smatte2.SetAmbientRC(amb); smatte2.SetDiffuseRC(diff); smatte2.SetCD(new Vector3(1, 0.77f, 0.77f)); smatte2.SetRColor(new Vector3(1, 0.77f, 0.77f)); smatte2.SetSpecularRC(spec); smatte2.SetExp(exp); smatte2.SetReflectiveRC(refl); Sphere s = new Sphere(new Vector3(-0.8f, 0.45f, 0.1f), 0.45f); s.SetMaterial(smatte2); tree.AddObject(s); //world.Objects.Add(s); } { Reflective smatte2 = new Reflective(); smatte2.SetAmbientRC(amb); smatte2.SetDiffuseRC(diff); smatte2.SetCD(new Vector3(0.92f, 0.74f, 1)); smatte2.SetRColor(new Vector3(0.92f, 0.74f, 1)); smatte2.SetSpecularRC(spec); smatte2.SetExp(exp); smatte2.SetReflectiveRC(refl); Sphere s = new Sphere(new Vector3(0.7f, 0.4f, 1.5f), 0.4f); s.SetMaterial(smatte2); tree.AddObject(s); //world.Objects.Add(s); } { Reflective smatte2 = new Reflective(); smatte2.SetAmbientRC(amb); smatte2.SetDiffuseRC(diff); smatte2.SetCD(new Vector3(0.62f, 0f, 0.7f)); smatte2.SetRColor(new Vector3(0.62f, 0f, 0.7f)); smatte2.SetSpecularRC(spec); smatte2.SetExp(exp); smatte2.SetReflectiveRC(refl); Sphere s = new Sphere(new Vector3(-0.7f, 0.2f, 1.5f), 0.2f); s.SetMaterial(smatte2); tree.AddObject(s); //world.Objects.Add(s); } world.Objects.Add(tree); }
static GeometricObject getCObject(XElement ele) { string typ = ele.Name.LocalName; if (typ == "Group") { bool va = false; Group group = new Group(getAttribute("Name", ele)); foreach (XElement xele in ele.Elements()) group.AddObject(getPObject(ele, ref va)); group.SetShadows(bool.Parse(getAttribute("Shadows", ele))); return group; } else if (typ == "SolidCone") { SolidCone oc = new SolidCone(float.Parse(getAttribute("Radius", ele)), float.Parse(getAttribute("Height", ele)), getAttribute("Name", ele)); oc.SetShadows(bool.Parse(getAttribute("Shadows", ele))); oc.SetMaterial(getMaterial(ele)); return oc; } else if (typ == "SolidCylinder") { SolidCylinder oc = new SolidCylinder(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("Radius", ele)), getAttribute("Name", ele)); oc.SetShadows(bool.Parse(getAttribute("Shadows", ele))); oc.SetMaterial(getMaterial(ele)); return oc; } else if (typ == "ThickAnnulus") { ThickAnnulus oc = new ThickAnnulus(float.Parse(getAttribute("Bottom", ele)), float.Parse(getAttribute("Top", ele)), float.Parse(getAttribute("InnerRadius", ele)), float.Parse(getAttribute("OuterRadius", ele)), getAttribute("Name", ele)); oc.SetShadows(bool.Parse(getAttribute("Shadows", ele))); oc.SetMaterial(getMaterial(ele)); return oc; } throw new Exception("No recognized elements"); }